ARK: Survival Evolved

ARK: Survival Evolved

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Automatic Feeder | Discontinued - Open Source
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2.025 MB
13 Jun, 2020 @ 9:44am
2 Jul, 2020 @ 6:09am
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Automatic Feeder | Discontinued - Open Source

Description
Mod ID: 2129255731
This mod is no longer being worked upon, it's abandoned and will no longer receive updates nor support of any kind from me. Source files[github.com] is available if you want to make something for yourself instead. This mod page is no longer monitored.

Mod info


This mod adds an automated feeding through that’ll never need your attention once activated.
Fully stackable with any mod and can be loaded last.

Properties
  • Once activated, will automatically feed both adults and babies by preventing babies to go into stasis.
  • Have no inventory – never require you to fill it up.
  • Increased range and customizable ini-options.
  • Don’t have the vanilla green ring.
  • Crafted in inventory, same level, and requirements as vanilla.
  • Fully stackable with everything and can be loaded last in your list.
  • Can show the active range.
  • Will not block spawns/foliage.

GameUserSettings.ini
[AutomaticFeeder] FeederRadius=50 FeederInterval=60 FeederDisableBabyUnstasis=False
FeederRadius controls the range of feeding, specified in foundations.
FeedInterval controls how often food will be given. In seconds.
FeederDisableBabyUnstasis toggles if babies should be in stasis or not. If they are in stasis they will starve and die after a while. Set it to true to allow them to stasis.

Spawncode
cheat giveitem "Blueprint'/Game/Mods/AF/BP/PrimalItemStructure_AutomaticFeeder.PrimalItemStructure_AutomaticFeeder'" 1 0 0

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Visit https://arkmod.net/ for information about mods, spawn codes, engrams, ini-settings, source files, request mod commission, server guides, get your own subdomain/hosting, SVN server, discord bots, giveaways, free games, and much more!

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18 Comments
Alaratt 2 Jul, 2020 @ 10:14pm 
Thanks for letting me know. And the update seemed to fix the invisible on load issue in single player. Thanks for that also :steamhappy:
prome  [author] 2 Jul, 2020 @ 1:45am 
@Alaratt
Yes, Wyverns technically dont need milk - they want milk since its the only thing that increase their food. This through gives all creatures food regardless of their setting.
Alaratt 2 Jul, 2020 @ 1:00am 
Other then the invisibleness issue on single player, this mod works great. Set it and forget it. One question I do have though is does using this bypass the need for wyvern milk?
prome  [author] 1 Jul, 2020 @ 3:02pm 
@mrpoffo Absolutely, its a GitHub repo so either install their desktop client, or just pressthe green "Code!-button and select "Download Zip"
https://github.com/andreashagstrom/AF
mpoffo 1 Jul, 2020 @ 9:56am 
@prome Thanks for the explanation and update. Much appreciated! I have not done modding but am curious about it. Can you let me know which folder from sourcefiles listing is for this mod? I didn't see it unless I am missing something obvious. :)
prome  [author] 1 Jul, 2020 @ 1:07am 
@mpoffo
Yes it'll work on anything you throw at it. Technically this is not a feeding through, its a storagestrucutre(with no inventory) that casts to all primaldinos in its range. In theory, the range can be how big as you want, but setting it to ridiculous numbers will slow down the server, especially if there are alot of these feeding throughs placed. Yes, the radiusnumber is entered in foundations, standard setting is 50 foundations radius.

Discontinued in my case means it wont get any further developement and is opensource for anyone to grab to make their own variant. Granted, bugs will be fixed though.
mpoffo 30 Jun, 2020 @ 2:40pm 
also why is the word "Discontinued" in the mod name? Will it not be update? ;)
mpoffo 30 Jun, 2020 @ 2:31pm 
Hi prome, I would like to possibly add this to my cluster to replace auto trough. I appreciate you adding this mod. Will it work on all dinos? What is the max range for the radius? Does the radius number reflect the number of foundations?
BFDave 30 Jun, 2020 @ 1:30pm 
Just a heads up to all, don't let your wandering animals(or yourself) climb on top of this when enabled, it causes small but constant damage and could quickly kill things like snails or dung beetles.
prome  [author] 30 Jun, 2020 @ 1:50am 
Yes, I had a look yesterday and it'll go invisible after a restart on singleplayer. I never test anything in singleplayer, only on dedicated, will look into it as soon as possible.