Team Fortress 2

Team Fortress 2

Misc. Item Schema Changes (For 2013 Cosmetics)
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13 Jun, 2020 @ 11:44pm
3 Jul, 2020 @ 5:20pm
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In 1 collection by rabscootle
TF2 Misc. Item Schema Changes for Items Across the Years
8 items
Description
NOTE: THIS SUBMISSION IS FOR 2013 COSMETICS ONLY!
Please refer to the Collection for other years: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2125303881

Due to prefabs used to set default values to in-game items, many cosmetics over the years have been added to the game use default backpack sounds/itemtypes. If you have wondered why a shirt item from 2013 you equipped made a loud thud noise when selecting, or was classified as a Cosmetic Item when it clearly should be considered a shirt, this is why.

Using cosmetics from 2009-2012 as reference, I have painstakingly gone through each cosmetic item in the year 2013 to find better fitting sound/itemtype combinations for cosmetics, while also enforcing consistency and uniformity across several types.

FOR TF TEAM:
A modified copy of items_game.txt is found in the folder submitted, as well as a readme with a complete changelog and misc. notes. A quick reference sheet is also included for quick implementation to the current schema. This schema file will ONLY contain changes for items from 2013.

CHANGELOG:
There was so much to change this year that it couldn't fit the workshop page!
The complete list of changes can be viewed via this Pastebin: https://pastebin.com/SLev2EcB

You can view significant changes below.
----------------------------------------------------------------------------------------------------------
Robotic Boogaloo Community Update:
* The following items were given item_default_pickup and item_default_drop for pickup/drop, respectively: [1]
- Ye Oiled Baker Boy
- Full Metal Drill Hat
- Steel Shako
- Bolted Birdcage
- Electric Escorter
- Metal Slug
- Plumber's Pipe
- Pyro's Boron Beanie
- Bolted Bicorne
- Broadband Bonnet
- FR-O
- Pure Tin Capotain
- Strontium Stove Pipe
- Bunsen Brave
- Tungsten Toque
- Plug-In Prospector
- Texas Tin-Gallon
- Timeless Topper
- Halogen Headlamp
- Platinum Pickelhaube
- Titanium Tyrolean
- Virus Doctor
- Letch's LED
- Shooter's Tin Topi
- Soldered Sensei
- Base Metal Billycock
- Bootleg Base Metal Billycock
- Bot Dogger
- Galvanized Gibus
- Modest Metal Pile of Scrap
- Noble Nickel Amassment of Hats
- Towering Titanium Pillar of Hats
- Cyborg Stunt Helmet
- Gridiron Guardian
- Data Mining Light
- Bonk Leadwear
- Tyrantium Helmet
- Firewall Helmet

[1] Because this update involves hats made out of pure metal, rather than cloth/plastic, I figured this is the sound to default on. Miscs already use this sound by default and didn't need to be changed.

* The following items were given item_hat_pickup for BOTH pickup/drop:
- Soldier's Sparkplug [2]
[2] It's a tiny item and the Soldier just puts it in his mouth, so I think this sound is fine.

* The following items were given item_bag_pickup and item_bag_drop for pickup/drop, respectively:
- Scrumpy Strongbox

* The following items were given item_pack_pickup and item_pack_drop for pickup/drop, respectively:
- Scrap Sack

* Respectless Robo-Glove was given item_robot_arm pickup/drop sounds. [3]
[3] This hat is literally just a Gunslinger, which uses the same sounds, so I figured this would fit.

* Mecha-Medes was given item_robot_arm pickup/drop sounds.

* Tyrantium Helmet itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Gridiron Guardian itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Bonk Leadwear itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Cyborg Stunt Helmet itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Data Mining Light itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Firewall Helmet itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Platinum Pickelhaube itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Byte'd Beak itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Rusty Reaper itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Filamental itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Bolt Boy itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Googol Glass Eyes itemtype was changed to #TF_Wearable_Eyes (from "Hat").
* Electric Badge-aloo itemtype was changed to #TF_Wearable_CommunityMedal (from "Badge").

Promo Items:
* Crosslinker's Coil was given item_hat_pickup sounds for BOTH pickup/drop.
* Beastly Bonnet was given item_hat_pickup sounds for BOTH pickup/drop.
* Cheet Sheet was given item_hat_pickup sounds for BOTH pickup/drop.
* Tartantaloons were given item_hat pickup/drop sounds.
* Centurion was given item_helmet pickup/drop noises.
* Tartan Shade was given item_hat_pickup sounds for BOTH pickup/drop.
* Hardy Laurel was given item_hat_pickup sounds for BOTH pickup/drop.
* Centurion itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Tartantaloons itemtype was changed to #TF_Wearable_Pants (from "Apparel").
* Tartan Shade itemtype was changed to #TF_Wearable_Hood (from "Hat").
* Smissmas Caribou was given item_hat_pickup sounds for BOTH pickup/drop.
* Randolph the Blood-Nosed Caribou was given item_hat_pickup sounds for BOTH pickup/drop.
* Sack Fulla Smissmas was given item_bag pickup/drop sounds.
* War on Smissmas Battle Socks item was given item_hat_pickup sounds for BOTH pickup/drop.
* War on Smissmas Battle Hood was given item_hat_pickup sounds for BOTH pickup/drop.
* War on Smissmas Battle Hood itemtype was changed to #TF_Wearable_Hood (from "Hat").
* Portable Smissmas Spirit Dispenser was given item_pack pickup/drop sounds.
* Grandmaster was given item_helmet pickup/drop sounds.
* Grandmaster itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Bacteria Blocker was given item_rubber_pickup for BOTH pickup/drop.
* Weather Master was given item_helmet pickup/drop sounds.
* Weather Master itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Breather Bag was given item_rubber_pickup for BOTH pickup/drop.
* The Necronomicrown was given item_helmet pickup/drop sounds.
* The Bloodhound was given item_hat_pickup sounds for BOTH pickup/drop.
* The Samson Skewer was given item_pack pickup/drop sounds.
* The Tomb Wrapper was given item_hat_pickup sounds for BOTH pickup/drop.
* The Songbird was given item_hat_pickup sounds for BOTH pickup/drop.
* The Sydney Strawboat was given item_hat_pickup sounds for BOTH pickup/drop.
* The Doe-Boy was given item_helmet pickup/drop sounds.
* Doe-Boy itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* The Person in the Iron Mask was given item_default pickup/drop sounds.
* Person in the Iron Mask itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Blind Justice was given item_hat_pickup sounds for BOTH pickup/drop.
* Pounding Father was given item_hat_pickup sounds for BOTH pickup/drop.
* Vox Diabolus was given item_hat_pickup sounds for BOTH pickup/drop.
* Buck Turner All-Stars item was given item_hat_pickup sounds for BOTH pickup/drop.
* Brutal Bouffant was given item_hat_pickup sounds for BOTH pickup/drop.
* Wilson Weave was given item_hat_pickup sounds for BOTH pickup/drop.
* The Last Straw was given item_hat_pickup sounds for BOTH pickup/drop.
* The Grizzled Growth was given item_hat_pickup sounds for BOTH pickup/drop.
* The Prize Plushy was given item_hat_pickup sounds for BOTH pickup/drop.
* Croft's Crest was given item_medal_pickup for BOTH pickup/drop.