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It sends it to chat, which you can set to not auto-hide, making working with roll results fairly straightforward and not time sensitive.
Not sure where to print to if not the notes to the right, or the chat to the left.
I'm a total amateur and just did some quick and dirty hacks to make the original mods work at my table. Adding a new function is just outside of what I know how to do, sorry.
Fair enough. It's certainly random enough for a tabletop RPG though, which the original roller wasn't.
If it bothers you enough - feel free to script and link here.
If your using Math.random then it's not true random and the title is misleading.
I simply use math.random() without seed for pseudo-random generation. Since reloading for dicerolls isn't really a thing in tabletop RPGs, I figure 'who cares'.
I simply based myself on this guide:
http://lua-users.org/wiki/MathLibraryTutorial
Replacing it yourself with one of the seeds found there is trivial - paste the script into notepad++, ctrl+f for 'math.random' and replace with whichever seeded code from the link above.
Out of curiosity, what are you using for the random seed instead?
Kudos to you and to Mr. Stumps!