Tabletop Simulator

Tabletop Simulator

27 ratings
Dark Matter Campaign [Arkham Horror LCG]
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15 Jun, 2020 @ 8:30pm
9 Aug, 2021 @ 11:38pm
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Dark Matter Campaign [Arkham Horror LCG]

Description
It is 2147, and you have just woken up from cryo-sleep in a seemingly abandoned space ship - and from there on you are thrown into a deep space adventure across the solar system to prevent the extinction of the human race. Based on Call of Cthulhu supplements Ripples from Carcosa by Oscar Rios and the End Time by Dr. Michael C. LaBossiere, Dark Matter is an 8 scenario campaign for Arkham Horror: The Card Game for 1-4 players.

How to play:
  • In real life:

    1. Check out the article on Mysterious Chanting (scroll down to How to play) for PnP files!. [mysteriouschanting.wordpress.com]
  • On Tabletop Simulator:

    This mod requires Arkham Horror LCG - Super Complete Edition. (Currently removed from the workshop)

    1. Open up this mod in Tabletop Simulator.
    2. Right click the book -> Save Object.
    3. Start a session of Arkham Horror LCG - Super Complete Edition.
    4. Spawn the saved memory bag (Objects -> Saved Objects)
    5. Click on the Place button of the memory bag
    6. Enjoy!

Special thanks for MrStump's Memory Bag 2.0 for making things everything easier for set up.

Please let me know if you have any comment / feedback / criticisms about the scenario. I hope you enjoy the scenario as much as I had fun making it. Thank you very much!
16 Comments
DarKDinDoN 28 Sep, 2024 @ 4:14pm 
Thanks for the incredible work put on this campaign, this has been a brilliant run so far!
DarKDinDoN 28 Sep, 2024 @ 4:13pm 
Further questions:

4th scenario, "In the shadow of earth":
- Encounter card: "Pale Blue Dot"
- "(choose one): Take 1 horror, or add 1 doom to the current agenda and discard this card. "

Is the last part "and discard this card." part of the second choice?

--

We are at 30XP+ by the end of the 4th scenario, is it normal? Feels too much imo
DarKDinDoN 28 Sep, 2024 @ 4:12pm 
Hi,

Some questions:

4th scenario, "In the shadow of earth":
- When "The entity" is spawned (act 2b), the campaign guide instruct to add some Crew story assets out of play as attachment
- Per rules: "an attachment remains attached until either the attachment or the game element to which it is attached leaves play ( in which case the attachment is discarded )"
- Per campaign rules: "If such a situation arises that you would need to discard a card with the scanning back or shuffle it into any other deck, shuffle it back into the scanning deck instead ."
- Finally, act 3b: "Add all Crew story assets you control and in the scanning deck to the victory display."

So, when "The entity" is defeated, the scan cards attached to it are discarded, then shuffle back into the scanning deck, then with act 3b enter the victory display. Is this extra XP intended?
Phosphoryl 10 Jan, 2023 @ 5:11pm 
Hi Axolotol! Thanks again for the amazing content. :) Any news on when Dark Matter – Science Expansion will be released for TTS? Thank you!
The Comforter, Deus Ex Canada 17 Oct, 2021 @ 10:02am 
HUGE kudos to @Axolotl for this custom campaign! Just started with my friend and it ROCKS. The atmosphere, the mechanics... thanks for all your hard work!
Super quick question: the custom data helper says "Include this in custom content for clue spawning!" As a bit of a TTS noob... how do I do that? Thank you!
grumpycat 29 Mar, 2021 @ 8:50pm 
:3
Vamp™ 22 Nov, 2020 @ 6:42pm 
Really awesome campaign! Loved the story.
Flazzy 11 Nov, 2020 @ 2:56pm 
@Axolol
THANKS. REALLY, A LOT! I'm loving this caimpaing!
Alien 10 Nov, 2020 @ 2:51pm 
Finished the campaign. It was interesting and satisfying.
I kinda went overboard on the last scenario, but nonetheless, it was satisfying.

Good work on the campaign
Axolotl  [author] 9 Nov, 2020 @ 2:46pm 
Hi @Alien!

There's a subtle thing about that act in that it's often times more beneficial if you spread out your search instead of searching directly in the Ship's Bridge. There's a bunch of scans in the Bridge that can be done elsewhere for less clues, and there's also the second "path" to advance the act if you spend your clues on the Mind Machine Interface, or use any of the green scan options. So, if clue getting would take too much time, you can try searching in other locations first to "alleviate" that problem.

You're not the first person who brute forced the Ship's Bridge and had a hard time with it though, I'll try to make it more obvious that it's better to spread out and scan at multiple locations than to just scan in the Bridge, or reduce the clue count on that location.

Thanks for playing and the feedback!