Enderal: Forgotten Stories

Enderal: Forgotten Stories

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Enemy Levels - Know what you're up against!
   
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Replacer/Improvement: Interface
Adventures/Locations: Quests, Dungeons
Equipment: Miscellaneous
Others: Challenge
File Size
Posted
Updated
8.299 KB
18 Jun, 2020 @ 4:22am
12 Jul, 2020 @ 3:25pm
2 Change Notes ( view )

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Enemy Levels - Know what you're up against!

Description
Description
Reading the discussion almost on a daily basis, I came across a post in which someone complained about enemies who outleveled the player, not being able to clear a dungeon. This is a simple mod, which I made earlier for Skyrim, displaying the level of the player and the highest level of the enemies in a dungeon, and displays the levels in a notification in the top left corner of the screen:

Player level: ###
Highest enemy level: ###


The most simple way of achieving this, was by assigning a key on the keyboard to start the script and display the notification. By default the N-key on the US keyboard is used. To accommodate the use of other keyboard types, or the change of the key, the console can be used to change the value of a global variable:

set _amm_KeyToUse to ###

where ### is the DXScanCode[www.creationkit.com] of the key in decimal notation, e.g. N = 49 (default). Don't use any key that is already in use by the game, as then the mod won't work! To set the key to its default, use a value of 0 or 49. You will have to use the previous registered key one more time before the new key will be in effect.

I have chosen for this solution to prevent the use of a Menu Configuration Menu (MCM) for just one config setting and to prevent creating a spell or an equippable item to attach the script to.

A dungeon may consist of more than one cell. If so, you will notice entering a next cell by a loading screen, and you will have to use the configured key again. The key works both in interior and exterior cells, but keep in mind that exterior cells have a fixed size of 4096x4096 game units, where interior cells do not.

Once you have entered a dungeon or a specific cell in a dungeon, use the key directly, as upon entering the first part of the cell will (usually) not contain enemies, so you can always return if the enemies outlevel you.

Requirements
  • Enderal: Forgotten Stories

Possible conflicts
Other mods may also use the N-key or other keys to activate scripts. Be sure to check your mods on such use and change the DXScanCode when conflicts could occur, before starting to use this mod.
11 Comments
ShatteredPumpkin 27 Aug, 2020 @ 5:11pm 
doesnt really work that well... enemie numbers always wrong level often wrong [not always] you could also just open console and click on an enemie to get info
Altbert  [author] 24 Aug, 2020 @ 9:40am 
Re-upload was succesful this time!
Altbert  [author] 29 Jul, 2020 @ 3:32am 
I have tried a re-upload, but not succesful. See post with the 'No Yawning' mod.
Schinken 29 Jul, 2020 @ 2:19am 
Sounds like your yawningMod have the same Problem. Can you reupload this one two? Thanks for your work :)
Itchisama 13 Jul, 2020 @ 9:37am 
Works now, thanks a lot!
Altbert  [author] 12 Jul, 2020 @ 3:18pm 
OK, I will upload the mod as a new version. Let me know about it.
Itchisama 12 Jul, 2020 @ 3:16am 
Once again, not installing from the Enderal loader and there are no esp and/or bsa files in enderal root.. help ?
Altbert  [author] 30 Jun, 2020 @ 3:11pm 
I've heard this one before! Have a look in Enderal's root folder to see if the ESP and BSA files are there. If so, move those files to Enderal's Data folder and you should see them in the launcher. I don't know what happened. Something with Steam, or maybe I made a mistake.
Raggedy Man 30 Jun, 2020 @ 12:55pm 
For some reason the mod is not installing on the Enderal loader.
Altbert  [author] 23 Jun, 2020 @ 12:33pm 
I was already thinking about extending this mod with the number of enemies. This may be a good idea, as I was expiriencing something similar: two melee enemies attacking me and a third ranged one shooting me from a distance. I will see what I can do.