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While this chamber, like your last one, is very aesthetically pleasing, I really don’t like how it centers around extremely fine-precision timing to shoot portals through the holes, to converse momentum between areas. It was easy enough for me to figure out, and once I hit my stride one move led to the next for the most part, and it wasn’t even difficult for me to execute but that’s because I’m rather skilled at these sorts of things. It seems like most people who play Portal these days aren’t. It’d probably be a lot easier to solve if it were easier to portal around.
I’m still giving this one an enjoyment of above 5/10 because it wasn’t a drag for me to do, but many people would disagree (also with the difficulty assessment :P).
Difficulty: 2.75/10
Enjoyed: 6.5/10