Darkest Dungeon®

Darkest Dungeon®

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Bounty Hunter Reforged
   
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General: Gameplay Tweaks
Class Mods: Class Tweaks
File Size
Posted
Updated
377.970 KB
19 Jun, 2020 @ 2:02am
19 Jun, 2020 @ 7:39am
4 Change Notes ( view )

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Bounty Hunter Reforged

In 1 collection by Pigheadedpizza
Darkest Dungeon Reforged
9 items
Description
This mod aims to change unused abilities into ones that aid the classes play style, without changing too much and detracting from the core design.

Bounty Hunter is a very all round hero damage, stuns, pulls, marks, even bleeds. but his bleed abilities seem very lackluster compared to the rest of his kit. buffs to the caltrops and more bleed synergy on other aspects of his kit should give BH more playstyles to choose from.

Come Hither:
- Added bleed on hit 1-3 (3 rounds)

Come Hither already occasionally used but now it also can be helpful for teams focusing on bleeds, and further help BH apply and profit off his own bleeds.


Finish Him:
- Added DMG vs bleeding 25%-60%
- Changed available targets to 1,2 (from 1,2,3)

This new DMG buff gives BH a reason to focus on bleeds as they are often much easier to apply than stuns or marks but can also benefit him now. To counteract this buff, Finish him and Collect Bounty have had their targets switched.

Collect Bounty:
- Changed available targets to 1,2,3 (from 1,2)

Swapped targets with Finish Him so that Finish Him doesnt either overpower Collect Bounty too much.


Caltrops:
- Bleed increased 2-5 3 rounds (from 1-3)
- Damage buffed to -70% (from -95%)

Now a decent backline attack decent damage if the bleed applies, good debuff if that applies. Originally the debuff was alright but the limit of having to pass a hit check and a debuff resist check to get any use out of it made the skill not worth running, now you can use it to synergise with other bleed heroes or for the debuff and still be alright if it gets resisted.


Balance changes will be updated as I (Or others) play more with the mod.

Check out the other characters:
Crusader: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2124232207
Highwayman: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2125280774
Vestal: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2126888654
Houndmaster: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2130473936
Leper: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2137150851
Plague Doctor: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2146008250
Occultist: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2172130842
3 Comments
edward 13 Aug, 2020 @ 4:34pm 
god tier now
16 and in Debt: A Life Story 22 Jun, 2020 @ 6:44am 
hello it's me here with a second suggestion, this time for this class
while i feel like the Bounty Hunter changes are pretty great, the one thing that could be better is with the Collect Bounty +damage vs marked effect
right now, it's at a static +90%, which while good, is unlike any other move that has benefits with marks, which gain more damage the higher the skill's level
i feel like you could change it to scale the same way as the other skills, my suggestion being +70% at level 1 to +110% at level 5, with it getting boosted by 10% every level
it brings the move more in line to the other skills, while also making the move potentially better at higher levels
StarrySunset 20 Jun, 2020 @ 10:05am 
I really like those changes, fits him pretty well.