Divinity: Original Sin 2

Divinity: Original Sin 2

59 ratings
Maximum AP Increase
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.940 KB
19 Jun, 2020 @ 6:03am
1 Change Note ( view )

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Maximum AP Increase

In 3 collections by Fjarun
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Divinity OS2, My Mods Collection
50 items
Maximum AP Increase Collection
3 items
Description
Maximum AP Increase
Simply increases maximum base AP to 10.

Summary
As the brief description shows, this is simply a mod that increases the base maximum action points to 10. Using the Lone Wolf Talent will increase this by another 2, to 12. Naturally having more maximum AP is a buff to players as it gives you more AP management options in every single fight.

I intended this version to be used by Lone Wolf players to reach 12 AP (Base 10 + 2 bonus from talent)

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Want to support the creator?
If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
5 Comments
Fjarun  [author] 23 Jun, 2020 @ 5:49am 
I usually prefer compartmentalising my mods if and when I can, so that people can take whatever parts they want and just those parts, so I'm going to try to see if I can improve the maximum AP increase code first - to make separate packages possible without issues.

If I can, I'll throw some updates out and make the AP Start / recovery versions sometime today provided nothing comes up.
Figaround 23 Jun, 2020 @ 5:45am 
Can you make the same mod as here, but giving 6 AP at the beginning of each turn (for the lone wolf 8 AP)? :wftohappy: Please do, I hope it's not too hard. If you make such a mod, there will be no conflicts / problems, since this is all in 1 mod at once, and there is no need to search (I searched, but all the mods I found change the maximum number of AP, but do not change the available in each turn).
Fjarun  [author] 23 Jun, 2020 @ 5:41am 
Correction: there is AP recovery and AP Start as distinct values. Were you hoping for a higher AP recovery value as well, or simply starting with the full bar?
Fjarun  [author] 23 Jun, 2020 @ 5:38am 
It is a maximum AP increase mod, yes. AP gain is determined by "AP Recovery" which is a different value. Mods based around giving more of that could be made in a similar fashion, though I'd have to check if this would be compatible with it as they do edit the same files.
Figaround 23 Jun, 2020 @ 5:26am 
I started the game with your mod, the maximum AP is really 10, but available at the beginning of the turn AP = 4, not 10. :wftosad: