RimWorld

RimWorld

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RimGacha (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
919.533 KB
19 Jun, 2020 @ 1:04pm
29 Jun @ 4:40am
8 Change Notes ( view )

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RimGacha (Continued)

In 1 collection by Mlie
Mlie's resurrected mods
925 items
Description

Update of Lanilors mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1804047115



[dsc.gg]
[github.com]



Bring gacha games to the Rim!

Collect hundreds of gacha figures, hunt for the rarest of them all and arrange them in decorative collections to show off! Create fitting collections for even more beauty boost! With your next draw, you can get a poor wooden hare figure or the super rare legendary golden thrumbo!

Gacha figures have three 'stats': animal design, material and quality. These define their rarity, value, base beauty and possible set bonuses.

Built-in mod support for all animal and material mods.
All animals from other mods or new stuff materials will be automatically added to the pool to draw gacha figures from and their rarity and values will be calculated. You can also still add new animals or materials afterwards. But keep in mind that this will recalculate the rarity of all existing figures, so stats like the beauty value of your placed figures may change.
Get Jurassic Rimworld and start to collect dinosaur figures!

Can be added to existing saves.

Notes:
- Textures for all the figures only get generated if they are needed to save memory and laoding times. This may cause tiny lags when a specific figure first occures in the game, depending on your cpu power.
- If you tab out / minimize the game while it loads your save, gacha figure textures may not be loaded correctly. Just restart without minimizing and it will be fine. (Tabbing out while loading the game itself is fine, it's only about loading the save.)

Credits:
Serpyderpy - Gacha machine textures



  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: collectibles
Popular Discussions View All (1)
0
7 Dec, 2020 @ 4:40pm
negative weight error?
SpaceGhost
12 Comments
lophothedilo 4 Apr, 2024 @ 6:26am 
Is it possible to make it so that the gacha machines are buildable by tribal factions once they unlock machinery? Currently it is impossible to make gacha machines if you start off as tribals
ChrisPikula 5 May, 2021 @ 11:35am 
Any chance that the negative weight error can just be considered '50' or something, internal to the mod? I figure it kinda wreaks the chances for negative weight animals to show up.
ChrisPikula 5 May, 2021 @ 11:35am 
So, I think with the negative weight error, I've _kinda_ narrowed it down.

I think it has to do with creature's that aren't allowed to spawn via wildlife edge-of-map style, only through events and whatnot. Furthermore, it's annoying to see, as it doesn't actually pop up until, oh, 1-5 minutes after you load a map, depending on the number of creatures in play.

If you load a game, and after about 30-60 seconds, you notice a huge amount of lag, you can pause the game, then just walk away for a while. When you get back, you'll get the negative weight errors, and the lag will be gone.
Mlie  [author] 12 Aug, 2020 @ 10:47am 
@test I only know about the performance-affecting that is in the description.
test 12 Aug, 2020 @ 10:38am 
is there anything that might affect performance
Mlie  [author] 20 Jun, 2020 @ 9:59pm 
@WholeOtterLove Its the original mod description, I never change those
WholeOtterLove 20 Jun, 2020 @ 9:05pm 
hey hate to be those people but that "laoding" in the "Notes:" is getting on me. lol
Lovecraft 20 Jun, 2020 @ 2:49pm 
Well the problem with that one is that it resets the durability to 100% every time you load a save instead of just keeping it's current durability, making mods like repair bench and VFE nanotech repair ability completely pointless.
Chicken Plucker 20 Jun, 2020 @ 12:20pm 
Hey Mlie! nice work as always, finally getting loot crates into rimworld huh
Mlie  [author] 20 Jun, 2020 @ 10:25am 
@Dreeny I already updated a mod that does that:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2015395963
Perhaps you can use it?