Barony
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Undertale Music Replacement Pack
   
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Tags: audio, v4.1.0
File Size
Posted
Updated
142.562 MB
19 Jun, 2020 @ 1:19pm
9 Nov, 2023 @ 9:03pm
5 Change Notes ( view )

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Undertale Music Replacement Pack

Description
undertale x barony crossover
this was inevitable

This mod replaces some of Barony's soundtrack with music from Undertale.

You know, that critically acclaimed single-player role-playing indie video game by Toby "Radiation" Fox which was developed in GameMaker Studio and first released on September 15, 2015 and is currently playable on most major platforms including Microsoft Windows, macOS, Linux, PlayStation 4, PlayStation Vita, Xbox One, and Nintendo Switch and has sold over one million copies to date.

anyway below is the list of track replacements

Menu Themes:
Don't Give Up, Premonition, Undertale

Intermission Levels:
Mysterious Place

Mine Levels:
An Ending, Respite, Ruins, Ruins (Unused Version)
Combat Music: Enemy Approaching!

Minetown:
Ruins (Unused Version)

Swamp Levels:
Undyne, Quiet Water*, Waterfall
(*remixed version by SugarJackson: https://www.youtube.com/watch?v=me2mSYTRh2k)
Combat Music: Spear of Justice

Sand Labyrinth Levels:
Another Medium, Patience
Combat Music: Stronger Monsters

Ruin Levels:
Amalgam, Here We Are
Combat Music: Power of -NEO-

VS. Baron Herx:
Bergentrückung + ASGORE

VS. secret level boss Baphomet
Battle Against a True Hero

Secret level Hell
Combat Music: Burn In Despair!

Ending Credits:
The Choice

Minotaur Chase:
Run!

Death:
Determination

Some things to note:
• Tracks may be subject to change.
• This mod really is a bit of an experiment; I think it works well for the most part but there might be some minor issues.
• Mostly replaces the classic levels. The Crystal Caverns, Citadel, and most secret areas still haven't been touched all that much.
• I tried to stick with songs from the original soundtrack (or at least songs composed by Toby Fox himself: see here [undertale.fandom.com]); there are a few exceptions. I'll probably have to dip into more remixes (or Deltarune) for future levels beyond the classic ones.
Megalovania is not a track that's used. Not yet, at least. You know damn well why. I caved.

I think that's about it.
something something you're filled with determination blah blah blah

20 Comments
Dynaflame  [author] 1 Jul @ 3:37pm 
@Kathnq
yeah go ahead; I've been meaning to look into incorporating Deltarune tracks into this at some point but it ain't gonna be anytime soon so feel free to get on that

@NexTnTMa5ter
seems you already found the answer but here it is again, but yes, achievements should still be enabled with this mod since it only changes audio files
NexTnTMa5ter 21 Jun @ 10:00am 
nvm mind i am stupid i see big thing say thing
NexTnTMa5ter 20 Jun @ 5:03pm 
Is achievements available with this
Kathnq 18 Jun @ 8:46am 
could i use your mod as a template to make a Deltarune OST replacement mod?
3EEV 26 Apr @ 4:21am 
it'd be cool if it used finale at least once
Noah70_07 16 Jan, 2024 @ 10:07am 
So glad this is a thing that exists, I'll probably be using this for the next literally forever
Dynaflame  [author] 7 Nov, 2023 @ 10:06am 
Hah, don't worry, the updated logo actually features much more of the dog.
Master NiX 7 Nov, 2023 @ 9:48am 
Tbh I like it that it features a more revealed dog compared to the screenshots.
Dynaflame  [author] 7 Nov, 2023 @ 9:45am 
Nope, the Quality of Death update kinda broke it. I think I might have already fixed it -- I just haven't pushed out the update to the workshop. I'll look into at least doing that this week.
Master NiX 7 Nov, 2023 @ 2:48am 
Was it intended for Barony logo to be gigantic?