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The Blue Affect
   
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Difficulty: Nightmare
Mode: Sprint
Tags: level
File Size
Posted
Updated
501.114 KB
20 Jun, 2020 @ 2:11pm
25 Jun, 2020 @ 3:18pm
4 Change Notes ( view )

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The Blue Affect

In 1 collection by Creepersrock24Gaming
RGB Affects
3 items
Description
The Blue Affect takes place after The Red Affect, this track is harder than the last two. [USE GRIP FLY]

Ver. #1.3 fixed force of Grav. Cannon
6 Comments
Creepersrock24Gaming  [author] 25 Jun, 2020 @ 3:20pm 
Fixed the force at the end now.
Terrapin 25 Jun, 2020 @ 10:36am 
Good map, aside from the launch at the end, its too fast and often throws you into the obstacles at the end. Other than that the map is great and I love the concept! :c_thanks:
Winter's Crescendo 21 Jun, 2020 @ 5:26pm 
Yeah, that's a good change. It flows much better now.
Creepersrock24Gaming  [author] 21 Jun, 2020 @ 9:22am 
I fixed the part where you where talking about.
Winter's Crescendo 21 Jun, 2020 @ 3:34am 
Correction : The transfers can be completed *without* them.

My kingdom for an edit button!
Winter's Crescendo 21 Jun, 2020 @ 3:33am 
Honestly? Red affect was harder because I couldn't always tell where to go or see what was happening.
It's much easier to read the track on this one, and that's a good thing.

I'd *strongly* recommend removing the force pads though - they don't really work when everything's this cramped, all they do is take control away from the player and make success dependant on luck. The transfers can be completed with them as well. Also, the 90' transfer on the descent is way too tight - I was only able to complete it without crashing by completely stopping the car first, and that's not good for players or track flow when the nearest checkpoint is quite a way back.

The rest of the tracks actually pretty good - it's just the problems with that descent that stops it from being great.