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My kingdom for an edit button!
It's much easier to read the track on this one, and that's a good thing.
I'd *strongly* recommend removing the force pads though - they don't really work when everything's this cramped, all they do is take control away from the player and make success dependant on luck. The transfers can be completed with them as well. Also, the 90' transfer on the descent is way too tight - I was only able to complete it without crashing by completely stopping the car first, and that's not good for players or track flow when the nearest checkpoint is quite a way back.
The rest of the tracks actually pretty good - it's just the problems with that descent that stops it from being great.