Empyrion - Galactic Survival

Empyrion - Galactic Survival

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MCRN-Bullfrog-T1
   
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Blueprint: Capital Vessel
Custom: Airtight
Tags: Blueprint
File Size
Posted
32.219 KB
23 Jun, 2020 @ 3:44am
1 Change Note ( view )

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MCRN-Bullfrog-T1

Description
I AM NOT THE CREATOR OF THE MCRN THEMED VESSELS - that honor belongs to jrandall and his MCRN-Tachi can be found here - https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1896361495&searchtext=tachi

This "very small" CV is specifically designed to work as a mining and salvaging CV that fits inside the MCRN Tachi by jrandall.


This design uses as few as possible blocks to achieve 2 main goals:

1. Purpose built for mining asteroids and salvaging space POI's
2. Only 5 blocks wide and 3 blocks tall (turrets and landing gear hitboxes make it about 5 blocks tall) in order to fit through the hangar doors, maneuver, and dock inside the MCRN Tachi


This CV is VERY tiny and as such a few compromises were required:

-Must be operated in 3rd person flight as there is no 1st person front windshield
- The ship has NO weapons, shield, or warp capability - is a support vessel designed to have the protection of the Tachi nearby
- Standing anywhere inside the cabin besides the exit door and cockpit seat will result in radiation and high heat exposure


The ship is very low cost/build time as it has such a small block count, however it IS a L20 unlock due to the 2 tool turrets it is built to house. The ship has oxygen and is air-tight and there are 2 block spaces inside to add accessories of your choice (i.e. O2 station, armor locker, fridge, etc. or none at all; your choice).


GETTING IT INSIDE THE TACHI - signal override workarround

As this is a CV the automatic door opening of the Tachi's hangar doors will NOT operate if you are approaching, seated in a CV. Therefore, to enter/exit the Tachi's hangar, first stand by one of the doors to activate the sensor (doors will open). With the doors open, enter the "P" menu and disable "signals" temporarily. Once the ship is inside, positioned, and docked as desired, simply re-enable signals and reactivate the door sensor by standing in the area for a moment and then leaving.



I would like to thank jrandall for his inspiration and for providing me with endless hours of enjoyment using his bp's in my game on both SP and MP. Cheers!
1 Comments
jrandall 23 Jun, 2020 @ 6:10am 
Very cool! I will check it out. Thanks! :)