Total War: WARHAMMER II

Total War: WARHAMMER II

37 ratings
Feyd's Campaign Cheat Mod (no battle buffs)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Graphical
File Size
Posted
106.778 KB
23 Jun, 2020 @ 1:34pm
1 Change Note ( view )

Subscribe to download
Feyd's Campaign Cheat Mod (no battle buffs)

Description
Feyd here. 3rd mod. Does the following...

+15% tax
+50% campaign movement range
-15% recruitment costs
+12% replenishment rate
+1000% research/tech tree points
-15% campaign upkeep
85 base growth

This only affects the player and is save game compatible (end your turn for all effects to take place).
Please give this a thumbs up if you like it. It should be compatible with anything that doesn't try to do the same.

Please let me know if you have any issues with it.

If you prefer a version with battle buffs click the link below...
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2024935224

Wanna buy me a beer or a coffee? Please click the link below
paypal.me/feydsmods
9 Comments
Figaround 10 Sep, 2022 @ 2:29pm 
Is it still working, or does the mod need an update?
Comrade Maethor 1 Jun, 2021 @ 1:41pm 
There is no way in hell this is player only. I just tried an Eltharion campaign and Broken Axe invaded Ulthuan 15 turns in with three full stack armies all of which half comprised of chariots and trolls. Either this mod is not player only cheats or I just really fucking suck
Casius 3 Jan, 2021 @ 5:18am 
Really liking the mod but it appears the last DLC/Update broke this for me. It causes crashes to desktop. Any change of an update? Because this mod is great!
LCDC 1 Jan, 2021 @ 9:29pm 
please update
Lord Korbius 10 Aug, 2020 @ 12:28am 
I really enjoy this mod, helps keep the campaign "balanced" on high difficulties and makes the early game a bit quicker. This has become a stable in my load orders. WH battles are already quick so a mod like this that doesn't effect battles is great! This also makes it compatible (I think) with mods that change battles like "Brutal Battles" another great mod.

would however like to bring down the movement boost from 50% to something like 15-30% as I use mod(s) that add other Campaign movement changes.

Also I would bring the research rate down. I would bring the 1000% down to 200% giving a total of 300% which is still very strong but hopefully wouldn't make every tech the min. amount while letting research rare reducing effects still have some impact. (I.E Chaos/Beastmen/TombKings techs reducing rate)
SnakeSh*t 24 Jul, 2020 @ 1:42pm 
Nice mod. I just dislike the campaign movement and research thing a bit. Makes it way too easy. The rest is, imo just to balance the KI-cheating at very hard/legendary.
His majesty the king 3 Jul, 2020 @ 12:27pm 
could you make one with just less research/ tech tree points? that would be awesome!
Ganon Cannon 24 Jun, 2020 @ 12:43pm 
Everything was so good until 1000% research? That ruins immersion. technology just becomes null. But everything else is awesome.
ethorin101 23 Jun, 2020 @ 4:43pm 
YAY!