Arma 3
Not enough ratings
Warlords 16 - Weferlingen
   
Award
Favorite
Favorited
Unfavorite
Data Type: Scenario
Scenario Gameplay: Multiplayer, Coop, PvP
Scenario Type: Vehicles
Scenario Map: OtherMap
File Size
Posted
Updated
666.496 KB
25 Jun, 2020 @ 4:25pm
12 Feb, 2021 @ 3:26am
9 Change Notes ( view )

Subscribe to download
Warlords 16 - Weferlingen

In 1 collection by Moкsy
Mosy's Warlords Missions
10 items
Description
"East-German forces have crossed the border dividing Germany and prepare to assault the defending forces"

- -
This is a basic Warlords mission located in western-side of Weferlingen. West- vs East-Germany. 16 players and almost all units West- and East-Germany have (including aircraft!). Each side controls their own bases by default and it is configurable during mission setup, as are a bunch of other things. If you are looking for some quick vehicle-action set Forced Progress to 50%/50% and Starting Command Points to 5000. Independent forces are Tanoa looters, because I didn't want to create any dependencies.
- -
I made this to play Warlords with my friends, but decided to release it on steam workshop if some of you want to try it out.
Also I'm open to suggestions if you have any!
5 Comments
Yo Gabba Gabba! 21 Nov, 2020 @ 2:02pm 
It's an excellent mod. I'm sure someone will eventually make GM FIA
Moкsy  [author] 21 Nov, 2020 @ 9:55am 
@Frosted Vert Each non-occupied slot can be set to AI, just like regular Warlords.

As for the looters, I don't think there's anything I can do about them. The system spawns enemies according to the faction I set them, so I don't know how you would restrict their weapon usage without changing the whole faction. However, I agree that they should not be running around with modern weapons. xd
Yo Gabba Gabba! 20 Nov, 2020 @ 10:50am 
Is there AI for this?

Also, if there's a way to have looters with Global Mobilization appropriate weapons, that'd be great. It'd be strange if criminals had FN minimis when they were just being introduced to Nato!
Moкsy  [author] 27 Jun, 2020 @ 1:26pm 
@bottle You don't. Unless you change the occupation settings during mission setup so that independent sectors appear.
seashell 27 Jun, 2020 @ 8:59am 
why do we even need independent forces in this scenario