Sid Meier's Civilization VI

Sid Meier's Civilization VI

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EpsTweak for Great People
   
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26 Jun, 2020 @ 1:00pm
10 Sep, 2021 @ 9:53am
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EpsTweak for Great People

Description
EpsTweak is a series of small mods that tweak the balance of Civ 6. Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets.


This mod makes balance changes to the effects of several Great People for multiplayer:

Boudica: Gain +5 Combat Strength against Barbarians on all your units, for the rest of the game.
Marina Raskova: Instantly creates a Fighter unit in the city. Grants 1 Aluminum per Turn.
Grace Hopper: Grants 1 free technology from any era and a Eureka towards Computers.

Bi Sheng: +1 Science from each Library and University. +2 Gold from each Market and Bank. Triggers the Eureka for Machinery and Printing.
Leonardo da Vinci: +2 Production and +2 Culture from Workshops.
Mimar Sinan: Industrial Zones provide +2 Food and +2 Housing, and Culture Bomb adjacent tiles upon completion.
Ada Lovelace: +10% Production towards Information Era military units. Triggers the Eureka moments for Computers and Telecommunications.
Alvar Aalto: Breathtaking tiles in this city yield +1 Culture. This city provides +1 Appeal to any tiles it owns.
John Roebling: Grants 620 Production towards wonder construction. (Scales by game speed)
Joseph Paxton: +1 Food from each Farm in your empire.
Charles Correa: +50% Production towards Districts across your empire.

Sarah Breedlove: +15% Tourism across your empire.
Galileo Galilei: Gain 500 Science. (Scales by game speed)
Charles Darwin: Gain 1000 Science. (Scales by game speed)
Janaki Ammal: Gain 1600 Science. (Scales by game speed)
9 Comments
jaguarita4 16 Feb, 2024 @ 11:43pm 
Joseph Paxton is bugged. If you swap tiles between cities or reload the game the farm bonus is lost.
Eps  [author] 8 Nov, 2023 @ 1:57am 
Haven't really gotten any requests for it, so I'm not sure if it's worth the time? The current setup seems good enough for most people.
SANDE iG. 7 Nov, 2023 @ 6:43am 
have you considered doing something like "DB's Civ 6 Multiplayer Gold" where each individual mod is placed in a modpack and set as individual options to be enabled or disabled at the user's will? I do not know if there is some benefit to having them separated or in a mod pack specifically, but on a totally personal level i have found that having the modpack options is a little easier to work with as a user. thanks for all your tweaks and fixes im eating them up fr
Eps  [author] 5 May, 2021 @ 2:01am 
It wasn't too much work initially, since these were done first and then copied over into the main Mod afterward. It's only gotten to be extra work now, as any change I make I have to repeat across multiple places.
StompySquirrel 4 May, 2021 @ 6:40pm 
Thank you so much for breaking your mods apart into bite size pieces! It must have been a lot more work but I love being able to easily pick and choose the ones I love.
ChessPro2007 3 Apr, 2021 @ 7:41pm 
Oh ok! thanks!
Eps  [author] 3 Apr, 2021 @ 1:09pm 
Yes, absolutely. You can take a look at the GreatPeople.xml file in your game install (inside of Base/Assets/Gameplay) to see how to do exactly that.
ChessPro2007 3 Apr, 2021 @ 12:13pm 
I am just starting out in modding and I am wondering, is it possible to add new great people?
inahut 30 Jun, 2020 @ 10:55am 
"Rather than put all of them into one hefty package, I've split them into small fragments to allow you to make your own custom rulesets."
We appreciate your willingness to provide this flexibility. Great job!