Empyrion - Galactic Survival

Empyrion - Galactic Survival

40 ratings
New Sanctuary
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
67.934 KB
27 Jun, 2020 @ 1:19pm
28 Jun, 2020 @ 6:21pm
3 Change Notes ( view )

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New Sanctuary

In 1 collection by FoeKilla
jrandall Tribute Band
4 items
Description
This is an Alpha 12 variant (CPU Tier 1 / Unlock Level 5) of jrandall's Sanctuary-ST
Original Blueprint: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1269396667

I recommend looking at jrandall's original blueprint for more aesthetic pictures and a more thorough description of the base's intent. I did not include as many aesthetic pictures or descriptions since I'm not responsible for the overall aesthetic or layout of the base. I've mostly just included pictures that highlight a change from the original.

Disclaimer: Storage starts out a little tight (24k total), but is easily remedied at level 7. It was the price of keeping this available and affordable at level 5.

Change list from original:

~ Replaced the Cargo Boxes with Container Controllers: Cargo extension will need to be added later. I wanted to keep this at Level 5
~ Removed 3 Large Constructors and replaced them with a Small Constructor and a Bedroom/Bathroom
~ Removed one 30mm Cannon and moved the other one to maintain visual balance. The placements for the other two are still there and can be added back once you have enough CPU headroom
~ Added container controller for ammo
~ Added motion sensors and projectors for QOL and information
~ Added 15 large solar panels (flat facing) and a solar capacitor
~ Added Wireless Controller
~ Added structural layer underneath base for assistance on uneven terrain and added guide line to bury to proper depth - make sure you can't see the line
~ Marked Spots for the 4 medical stations once you have them unlocked (Remove the clone chamber and place regular Medical Station there)
~ Reserved a spot for a tier 2 CPU extension - marked with a large 2
~ Tweaked some textures and colors for personal preference and to combat the overall "greyness" of the build while also trying to respect the original design
~ Adjusted some lights to make them less harsh

I will add to this list as I remember other changes I've made.
Let me know what you think or if you have suggestions
13 Comments
worldofmen1132 1 Mar, 2021 @ 5:58pm 
i dont know if is a bug in game or not but look like in survival the crusture cost more then in creative
Lord Ganjanoof 3 Aug, 2020 @ 12:21pm 
Very good modification ! Very useful as a starter base !
Très bonne adaptation ! Très utile comme base de base. OK, il est rigolo le belge :steammocking:

In my opinion, solar panels are a starter's must indeed, while 4 constructors are really overkill. So it fits my needs on this savegame ! Kudos !
mgwrites 14 Jul, 2020 @ 5:19pm 
That’s what I thought. Thanks for the quick response.
FoeKilla  [author] 14 Jul, 2020 @ 5:04pm 
Not as is - An advanced constructor is 40k cpu if I remember correctly. I imagine a Decon is similar, if not more. You'd have to upgrade to tier 3 to fit it in.
mgwrites 14 Jul, 2020 @ 1:23pm 
Very cool base. I was wondering if it would support an Advanced Constructor and/or a Deconstructor. Any ideas are appreciated.
zedery 5 Jul, 2020 @ 8:12am 
Cette base est vraiment bien, avec c'est 72 spot pour la ferme, elle est presque auto suffisante en energie avec les 15 panneau solaire, coute tres peux de gaz si laisser tel quel en n'y ajoutant rien a l'interieur, Excellente base pour debuter! 10/10
FoeKilla  [author] 4 Jul, 2020 @ 5:36am 
Merci!
Hagar du Nord 4 Jul, 2020 @ 1:44am 
Tres bonne reprise d'une excellente base de Jrandall .Adoptée !
FoeKilla  [author] 2 Jul, 2020 @ 12:13pm 
72 *gasp*
zedery 2 Jul, 2020 @ 10:36am 
Hi there, im looking for a cheap Farm to grow some stuff, how many plots space does this building include ?