Caves of Qud

Caves of Qud

260 ratings
Your Own Personal Relics
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Character: Skill
Environment: Lore
Type: Balance
File Size
Posted
Updated
584.272 KB
27 Jun, 2020 @ 10:54pm
29 Jun, 2020 @ 10:08pm
2 Change Notes ( view )

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Your Own Personal Relics

In 1 collection by chaos
Caves of Qud, the Chaos Cut
28 items
Description
Unlock the full potential of naming your items. With this mod, when you name an item, it will have a chance to be bestowed with special properties appropriate to its type, potentially as powerful as those found in historical relics.

This mod also adds a new skill to the Customs tree called Sharer. Sharer increases the reputation gained by selling secrets in the water ritual, increases the chance that you will be inspired to name items, and increases the chance that items you name will gain special properties.

If you are interested in having the results of naming be influenced by a skill-based minigame rather than simply being random, you should install this mod as well as Sifrah.
67 Comments
StrayBullet 8 Jul @ 7:37am 
Sifrah doesn't change anything about the naming results. I noticed this mod suffers seriously from the same issue that plagues the main game... it lopsides heavy handily, for example, in one play through any weapon named pretty much always had dismember at 12%, pretty cool, but in another game it was always +1 or 2 to willpower or int and then +1 to damage or dice size increased 1 size. It's like when you're doing a play through and your play through either has Baetyls, or it has absolutely 0.
⚡Judge Zed⚡ 27 Feb @ 11:05am 
Yes it works fine on its own. (haven't thoroughly tested with Sifrah)
Kerri 1 Jan @ 4:51pm 
this would be so good if it didnt stop you from being able to reroll name selections by going back after selecting an option. :(
|_| Clyax 25 Dec, 2024 @ 11:13pm 
The description says to install this mod and Sifrah. Do you need this mod if you already have Sifrah? What changes if you have both instead?
pplelo 23 Dec, 2024 @ 2:01am 
This is just what the naming mechanic needed, imo. I used to name a bunch of things when I started playing but after a while you realize how hard it makes managing the inventory. Now I have a reason to name stuff aside from it being cool.
Cody, The Rat 15 Dec, 2024 @ 2:27am 
Yes, still works in 1.0
Ian Icyhood 11 Dec, 2024 @ 2:59pm 
Does it still work with the 1.0?
Gokudera ElPsyCongroo 20 Nov, 2024 @ 8:57pm 
Selecting an item for naming crashed the game:

NullReferenceException: Object reference not set to an instance of an object
at UnityEngine.UI.MaskUtilities.FindRootSortOverrideCanvas (UnityEngine.Transform start) [0x00028] in <de55f74ee1b64768bb6d633a69cf4835>:0

Latest messages in log:
0x28C9E708 (Mono JIT Code) Qud.UI.WindowBase:_HideWithoutLeave ()
0x2AAAEE83 (Mono JIT Code) Qud.UI.UIManager:showWindow (string,bool)
Cactus.jpg 30 Oct, 2024 @ 5:47pm 
For some reason, whenever you name an item and successfully get special properties on it, IF YOU HAVE ELECTRICAL GENERATION, it will ALWAYS give you some amount of extra levels of electrical generation. NEVER any other mutation. It still gets other effects too, but it always gives a mutation, and that mutation is always electrical generation.
Otaco69 28 Oct, 2024 @ 4:35pm 
@PrinceInNovice I think it's uncommon, but can happen.