Cities: Skylines

Cities: Skylines

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Concrete Utility Pole 1
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Assets: Electricity, Road
File Size
Posted
Updated
1.350 MB
28 Jun, 2020 @ 12:29pm
15 Sep, 2020 @ 3:52pm
9 Change Notes ( view )

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Concrete Utility Pole 1

Description


The time has come for you to make your city more like South America. Based on Brazilian standards and norms, this 11 meter concrete utility pole is fully functional and still has lighting.

With the same functionality as the vanilla transmission tower, you can conduct energy and light up the four corners of your cities with just a few clicks.



First of all, please rate my work :)



Creation summary

I am proud to bring you my first network asset. During the creation I came across several unforeseen and difficulties, but nothing that could use the Brazilian way in this. So I have to report my dissatisfaction with how limited the way Cities uses network assets.

Understanding how the UV mapping of the wires works was very difficult, it took me a long time to understand how this actually works, and of course part of this is due to my stupidity, between you and me, a more detailed tutorial was missing.



The problem is that in a conventional way it is impossible to use poles with some part outside their central point (as is the case with the arm of the lamp), occasionally Cities will always invert the position of the utility pole when they are positioned, and this is a huge inconvenience. With that, I can say that this utility pole literally has a quick fix. The idea is that only part of the structure is actually like a pole, the other part is just a mere prop, it sounds silly but it is the only way to bring it to the game in functional way.



And again another limitation, in a network type asset, the electricity poles and towers are mere instruments, the network is in fact the wires (material that stretches and shrinks as the player changes position). It turns out that the wires always use the same point to make the connection with the next, and that makes things difficult in certain cases. There is nothing that can change this, as its 0 point/axis is precisely the position where the utility pole are. This ends up making a supposed off-axis connection fail. The photo below shows the errors.


Obviously this is pure nonsense, but I really wish everything could be 100%

Another issue is that it is only possible to leave the lighting close to the road by building the powerlines from left to right, otherwise the lighting will be inverted or two electric pole will sprout in the same place, as is the case of the gif below.


But all is not lost, with the help of Move it it is possible to fix this problem, it is not guaranteed that time and patience on your part will make it a reality, but just pull here and there and done. :D


That's it, there are problems, there are! and quick fix? sure, but it still works!

Update report 9/15/20:

- New configuration for the pole (prop) and transformer (Apparently causes fewer errors than the previous one)
- Fixed transformer smooth shading
- Fixed normal map of the pole (prop)
- Removed snapshot from props
- Adjusted cost and maintenance values

Warning

If you use the mod Fine Road Anarchy always keep disabled the "Toggle road collision" option, otherwise the pin insulators (top of the pole) will disappear.

In-game information

Cost
Maintenance
Percentage of spawn of
the power transformer
12
0,10
Last pole: 100%
Other pole: 5%

Object information

Name
Real object
Triangles
Texture
Mask
Concrete Utility Pole 1
Pin insulator
Wires
Main: 153
LOD: 15
Main: 228
LOD: -
Main: 64x64
LOD: 32x32
Main: -
LOD: -
Main: d, n, s
LOD: d, s
Main: -
LOD: -
Concrete Utility Pole Base
Double T concrete utility pole
11 m type B, LED lamp
Main: 604
LOD: 28
Main: 256x512
LOD: 64x64
Main: d, i, s, n
LOD: d, s
Concrete Utility Pole prop1
112.5 kVA power transformer
Main: 963
LOD: 58
Main: 256x256
LOD: 32x32
Main: d, n, s
LOD: d, s


Support

Do you want more work like this? Support me.
[www.paypal.com]

Tags

utility power, powerline, concrete electric poles, power transformer, LED, street lighting, street lamp

32 Comments
sevenof9 21 Feb @ 4:03am 
Awesome
Notepad 30 May, 2022 @ 2:38pm 
Poderia fazer a versão sem luz, pra servir de intermediário para curvas de 90 graus, por exemplo, e não ficar com o poste meio torto em relação à rua
Peregrinus.Ether 25 Apr, 2022 @ 4:51pm 
HOLA cuando uso este pole en SKINS STREET EL POLE SE COLOCA ALREVES, CON LAS LUCES HACIA LA VEREDA.
Tiagoaraujo987 27 Dec, 2021 @ 1:18pm 
Top!!
K.N. 26 May, 2021 @ 3:01am 
thank you so much
Julian Solo 4 Apr, 2021 @ 7:01pm 
Jovem, qual é o mod que eu uso para fazer com que as ruas venham sem postes, para poder colocar esses?
giantflamingo_ 16 Nov, 2020 @ 1:37am 
I've only definitely seen concrete in New Zealand
Dark & Realistic™ Nessie 1 Oct, 2020 @ 2:52pm 
Faz tempo que não jogo. Agora que vi que você atualizou o modelo colocando um transformador nos cruzamentos. Acho que você quebrou um galho agora, preciso testar.
Lucas Lerigou 1 Oct, 2020 @ 2:46pm 
cara achei muito massa, trabalho bem feito. porém seria interessante deixar os fios mais grossos, quando vejo de longe não dá pra ver os fios, tenho outro poste de outro criador que de longe ainda consigo ver os fios
Terrabolista 26 Aug, 2020 @ 6:42pm 
Meu, que trabalho espetacular! Tô fazendo (aos poucos) uma reprodução da minha cidade natal (Rio Branco, AC (Risos)) e estava usando uma combinação de postes baixos de metal com powerlines normais com fios, colocadas em cima dos postes de metal pra ter a impressão que o braço da lâmpada tá fixo nele. Esse poste que vc fez resolve muitos problemas.

Mas se posso fazer uma sugestão... Eeria vc criar um asset de network pra "aparecer" junto com a rua contendo somente o braço da lâmpada, e a lâmpada em si, com um poste "invisível". E aí transformar esse powerline em um poste sem lâmpada, aí vc plopa as powerlines pra "casarem" com as lampadinhas que ficam flutuando na calçada. Assim elimina, ou mitiga, os problemas com fios cruzados e tal...

Mas no geral, ótimo trabalho. A gente tem que valorizar quem tem paciência e habilidade pra criar essas coisas