RimWorld

RimWorld

591 ratings
Out of Combat Move Speed Boost
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
997.325 KB
28 Jun, 2020 @ 11:17pm
17 Mar, 2024 @ 2:27pm
17 Change Notes ( view )

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Out of Combat Move Speed Boost

Description
Tired of your colonists taking a whole in game hour to walk down the hall but don't want to mess with the combat balance? Give this a whirl...

All living things have their move speed multiplied by 8 when there are no threats on any active map. When a threat appears the speed is returned to normal until it is safe again.

NOTE: This does not affect work speed or anything other than movement speed.


Extra Features
  • Configurable Speed: The boost speed can be set anywhere from x1.1 to x10.
  • Toggle at any time: Can be temporarily switched off whenever you'd like with an onscreen button and/or a configurable hotkey ('5' by default). The button can also be turned off if you don't want to use it.
  • Manual Reactivation Mode: If enabled, the speed boost will not automatically reactivate itself after combat is finished, and it will have to be manually reactivated with the button or hotkey.


Add/Remove
Can be safely added and removed. There will be an error the first time you load a game after removing the mod, but it can be ignored.


Compatibility
  • ¯\_(ツ)_/¯
146 Comments
coolziecat 17 Jul @ 7:19am 
hi! I missed this mod, it's a good mod, but it has some bugs on the newest version, so I made a version for 1.6:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3527970878

I have very limited c# knowledge and am pretty dumb, but this should work, I hope the mod creator doesn't mind me plugging this here
PineappleOfDoom 16 Jul @ 10:34pm 
This is honestly essential for me. Would love to see an update.
lilac 16 Jul @ 4:52pm 
i cant play the game without this PLS :lilimsob:
Orfanclub6 16 Jul @ 4:18pm 
Where muh kofi link so I can coerce my mod authors! :sockmace:
Jiopaba 16 Jul @ 2:00pm 
I think out of everything this is actually the mod I'm most desperately missing in 1.6. I've heard reports of it getting a bit slow on bigger colonies, but I only play on small ones, and allowing my pawns to walk around 4x as fast outside of combat is a huge force multiplier to let me actually get things done without needing a bunch of pawns who do nothing but run from place to place picking things up.
Jordan 16 Jul @ 4:01am 
Yeah this mod tanks TPS atm and seems to not work correctly with enemies becoming sonic whilst friendlys are slowed down still on raids.
HyphenSam 15 Jul @ 8:52am 
That trick works, but now I get issues where the speed boost doesn't stop in combat, and have had enemies sprinting sonic speed into my base lighting things on fire.
Rhal Khan 12 Jul @ 9:10am 
@HyphenSam if you open the mod settings after it stops working, it starts working again. Works for me at least.
HyphenSam 12 Jul @ 7:31am 
It temporarily works, but seems to stop working after combat has ended. Reloading doesn't fix it. Any new colonists that join are affected by the speed until combat starts. Would really like this updated to 1.6.
LOTO 12 Jul @ 5:18am 
must-have