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Checking the nco.log says a different story, showing no errors whatsoever, and even saying that the mod setup was successful (down to showing the exact values I assigned to them.)
Is there anything I'm overlooking, or are there specific file-dependencies for this mod?
I've played this mission many times and it's never been like that. The only difference was this mod.
Or are there tutorial how to make units? Example try to add the heavy tank from RA, code wise with a rules probally easy but what about the graphics of a unit?
But I suppose I should not get too carried away with what a big improvement on the AI and missions Red Alert was over the original C&C :p.