Team Fortress 2

Team Fortress 2

Misc. Item Schema Changes (For 2012 Cosmetics)
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2 Jul, 2020 @ 6:07pm
3 Jul, 2020 @ 5:19pm
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In 1 collection by trollus maximus
TF2 Misc. Item Schema Changes for Items Across the Years
8 items
Description
NOTE: THIS SUBMISSION IS FOR 2012 COSMETICS ONLY!
Please refer to the Collection for other years: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2125303881

Due to prefabs used to set default values to in-game items, many cosmetics over the years have been added to the game use default backpack sounds/itemtypes. If you have wondered why a shirt item from 2012 you equipped made a loud thud noise when selecting, or was classified as a Cosmetic Item when it clearly should be considered a shirt, this is why.

Using older cosmetics in the game as reference, I have painstakingly gone through each cosmetic item in the year 2012 to find better fitting sound/itemtype combinations for cosmetics, while also enforcing consistency and uniformity across several types.

FOR TF TEAM:
A modified copy of items_game.txt is found in the folder submitted, as well as a readme with a complete changelog and misc. notes. A quick reference sheet is also included for quick implementation to the current schema. This schema file will ONLY contain changes for items from 2012.

CHANGELOG:
There was so much to change this year that it couldn't fit the workshop page!
The complete list of changes can be viewed via this Pastebin: https://pastebin.com/RanuwrJ3

You can view changes for items from major updates below.
----------------------------------------------------------------------------------------------------
Winter 2012 (Mecha Update):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Soldier's Slope Scopers
- Winter Wonderland Wrap
- Barnstormer
- Heavy's Hockey Hair
- Antlers
- Merc's Muffler
- Mutton Mann
- Cold Killer
- Tough Stuff Muffs
- DethKapp
- Nose Candy
- Brock's Locks
- Carl
- Aqua Flops

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Cool Breeze
- Der Wintermantel
- Cut Throat Concierge
- Doc's Holiday
- Hunger Force

* The following items were given item_pack_pickup and item_pack_drop for pickup/drop, respectively:
- Flight of the Monarch

* The following items were given item_rubber_pickup for BOTH pickup/drop:
- Hanger-On Hood
- Flunkyware

* The Digit Divulger was given item_leather pickup/drop sounds.

Itemtypes were properly assigned this update! Thank you Valve. <3

Halloween 2012 (Spectral Halloween Special):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Spooky Shoes
- Wraith Wrap
- Voodoo JuJu (Slight Return)
- Sir Hootsalot
- Scarecrow
- Crone's Dome
- Executioner
- Exorcizor
- Ghostly Gibus
- Grand Duchess Tutu
- Grand Duchess Fairy Wings

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Spooky Sleeves

* The following items were given item_pack_pickup and item_pack_drop for pickup/drop, respectively:
- Coffin Kit
- Rump-o'-Lantern

* The following items were given item_gooey_pickup for BOTH pickup/drop:
- Zipperface

* The following items were given item_default_pickup and item_default_drop for pickup/drop, respectively:
- Skull Island Topper

* The Grand Duchess Tiara was given item_metal_tiny pickup/drop noises.

* The Master Mind and Plutonidome were given item_robot_arm pickup/drop noises.
* The Boo Balloon was given item_rubber pickup noises.
* Voodoo Cursed Zombie Souls were given specific ghost sound clips for pickup/drop.

* The Grand Duchess items all had their itemtypes changed to #TF_Wearable_Costume.
* Plutonidome itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Master Mind itemtype was changed to #TF_Wearable_Augmentation (from "Hat").

Mann Vs. Machine Update:
* The following items were given item_default_pickup and item_default_drop for pickup/drop, respectively: [1]
- Robot Running Man
- Tin Pot
- Tin-1000
- Bolted Bushman
- Stealth Steeler
- U-clank-a
[1] I didn't feel as if the currently assigned noises fit it as much as this.

* The following items were given item_hat_pickup for BOTH pickup/drop:
- Archimedes

* The following items were given item_pack_pickup and item_pack_drop for pickup/drop, respectively:
- Pyrobotics Pack
- Battery Bandolier
- Medic Mech-bag

* The RoBro 3000 was given item_robot_arm pickup/drop sounds.

Itemtypes were correctly assigned this update! Ty Valve <3.

Fall 2012 Event:
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Bearded Bombardier
- Pocket Purrer
- Koala Compact
- Hat of Cards
- Soviet Gentleman

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Track Terrorizer

* The Medi-Mask was given item_leather pickup/drop sounds.
* War Pig itemtype was changed to #TF_Wearable_Headgear (from "Hat").

* Triad Pack:
* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Triad Trinket

* The Human Cannonball itemtype was changed to #TF_Wearable_Helmet (from "Hat").
* Triad Trinket itemtype was changed to #TF_Wearable_Apparel (from "Necklace").

Summer 2012 (Pyromania Update):
* The following items were given item_hat_pickup for BOTH pickup/drop:
- Bird-Man of Aberdeen
- Gentleman's Ushanka
- Gentle Munitionne of Leisure
- Fed-Fightin' Fedora
- Liquidator's Lid

* The following items were given item_hat_pickup and item_hat_drop for pickup/drop, respectively:
- Business Casual
- Apparatchik's Apparel

* The following items were given item_default_pickup and item_default_drop for pickup/drop, respectively:
- Robot Chicken Hat
- Hazmat Headcase

* The following items were given item_pack_pickup and item_pack_drop for pickup/drop, respectively:
- Idea Tube

* Dillinger's Duffel was given item_bag pickup/drop noises.
* Helmet Without a Home was given item_helmet pickup/drop noises.

* Hazmat Headcase itemtype was changed to #TF_Wearable_Mask (from "Hat").
* Helmet Without a Home itemtype was changed to #TF_Wearable_Helmet (from "Hat").