Divinity: Original Sin 2

Divinity: Original Sin 2

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Civil Growth Increase
   
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3 Jul, 2020 @ 1:30pm
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Civil Growth Increase

In 2 collections by Fjarun
Fjarunsigr's Divinity: OS2 (DE) Gameplay modlist
48 items
Divinity OS2, My Mods Collection
50 items
Description
Civil Growth Increase
Ensures you receive a single civil point for each and every level up, as opposed to only every other level up.

Summary
Remarkably simple mod. You want more civil skills over the course of your playthrough? Here you go.

This mod was primarily made so that Lone wolves can have less issues with Civil skills being lacking compared to a full party - as the talent did not adjust civil skill gain at all. With that said it will work with, or without the talent.

This mod WILL affect companion characters.

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If you'd like to contact me for something, or otherwise keep up with me outside of Steam, you can typically find most of what I'm up to lately through my Carrd page.[fjarunsigr.carrd.co] Following on any of the platforms in my Carrd would be appreciated, and they're a bit more reliable to contact me through than Steam is.

How can I get help?
If you need help quickly, try contacting me on my Twitter. If you just want to tell me about a potential issue, feel free to use the Steam comments - just be aware that these are slower as the notifications are largely useless.

Do not try to create mod page discussions for help at all. They are by far the worst method, as there is no notification for when one is started whatsoever.

External download for my mods
[drive.google.com]
If and when I start actively modding again, I will see what I can do to offer alternative download options. For the moment, this is offered as-is.
51 Comments
Fjarun  [author] 22 May, 2024 @ 1:47am 
Well for whatever reason Steam didn't feel the need to tell me about the Feb. comment, but I've given the mod a test run on a fresh game, skipped to level 5 with cheat commander and definitely got all 4 points I should have had.

I actually forgot to test the other thing and closed the game, so loaded back, set myself to level 10 (again got the expected 9 points), loaded back in and still have 9 points crammed into my loremaster.

I'm not sure what the issue for you is unfortunately, Lucky, but the mod in and of itself seems to be behaving properly for me at least. Do you have any other similar mods running, or anything that messes with levels? Or disabled the mod, perhaps? Not that that should revoke points, but I don't have many ideas, frankly.
LuckyBrock07 20 May, 2024 @ 1:53am 
This mod only seems to work until a saved game is reloaded at which point I have noticed that it takes any extra points provided by this mod away. it was "quite" distressing.
EchoSON 25 Feb, 2024 @ 2:43pm 
This mod wasn't working, I didn't receive any Civil points From level 1 to 3 (not sure if it would have even given me one at 4 or whether it stopped civil points entirely)

Then I installed a different 'civil points per level' mod - reverted my save to an earlier level 2 , used cheat commander to level up to 3, and I got a civil point. - so that other mod worked with no issue.

No clue why this mod doesn't work for me
TrollPlayerMx 4 Aug, 2023 @ 8:49am 
Any what to make this 2 points per level?
Fjarun  [author] 17 Jun, 2023 @ 12:24pm 
It should change the levels that give you civil points going forward, but I don't think Divinity will back-check pre-existing levels the formula change would have granted you points at, so levels you're already past, probably not.
MONO 17 Jun, 2023 @ 7:53am 
does this work on a ongoing game retroactively?
Fjarun  [author] 18 Sep, 2022 @ 12:33am 
It should probably be possible by editing the values in the file if its anything like the other skills. The values typically edit how much you get and when. If I remember right though, the Civil file was a bit more awkward in its code effects.

I don't really have much time to experiment with mods lately though unfortunately. One catch-all solution is to add whatever you feel like you'd want via a mod like Cheat Commander in the meantime.

If I get a bit of time spare at some point I'll try to find and open up the relevant file again and see if the civil mod would actually support it. Off memory though I think that file might just have options for when you get them rather than how many, so might require some messing around to figure out.
makoaluveaux 17 Sep, 2022 @ 5:17pm 
Could there be a version that adds like 3 points every level? I want something that is -powerful- but not completely broken. For fun play throughs
Fjarun  [author] 3 Jul, 2022 @ 3:46am 
Ah yeah, there you go, you found it.

I think in base game its either every 2 or every 3 levels you get one, but I haven't played unmodded div 2 in quite some time. My game is still largely vanilla regardless, but I adjust a lot of the numbers, scalings etc to preference so it's hard to remember the original specifics.

The worst part of civils IMO is the game does not account for Lone wolf players with it. Other skills are doubled which is fine, but Lone wolf characters must lose out on civils due to having less bodies around to cover each base.
Illusive Man 2 Jul, 2022 @ 7:21pm 
YEEEEEEEEEEEEEEEEEEEEES! God I can't stand how this game handles civil abilities. The binary nature of persuasion checks and not knowing how much you'll need, persuasion not being an aura, and the game having a horrendous economy that penalizes you for not taking thievery or lucky charm / barter for at least the first 2 acts are just some of the flaws in the design of civil abilities.

Also I'm surprised civil points are acquired every other level. It really feels like they are or become rare lol.