Barotrauma

Barotrauma

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Intelligent Airlock
   
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457.168 KB
5 Jul, 2020 @ 12:53am
9 Jul, 2020 @ 10:06am
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Intelligent Airlock

Description
A more secure airlock, with 1-button drain/flood and status readouts and lights. Inner door is open automatically when clear, outer door is open when flooded. Exiting groups may re-enter, however the outer door is secured once cleared again. Flood the airlock from either panel to reopen the outer door.

Contents:
1 Submarine Example
2 Item Assemblies (Left & Right)

Instructions:
1. Sub-scribe
2. Enable(Filled Square) Al2 (if not already) from the Settings window in the Main Menu
3. In the sub editor look under "Item Assemblies"
4. Place
5. Add walls & hull
6. Turn on the pump (Check the relay is on too)
7. Enjoy
12 Comments
Barbarossa24 31 Aug, 2022 @ 4:28pm 
Hi, i've been trying to make the pump stop once the exterior door is opened but i can't seem to find the right way... any idea?
Viper Sakashima 29 Apr, 2022 @ 6:46pm 
To all who get a perpetual Cycling, I've figured it out, the bottom water detector needs to be raised up a little bit so it can set the state to Clear, apparently when it's installed in the ground as it comes it cannot see the water drain.
Kafkatrap 16 Jan, 2022 @ 12:41pm 
What is that rusty background in the picture? Looks neat for an airlock but can't find it in the sub builder.
FyWolf 10 Dec, 2021 @ 6:39pm 
hi, I've been trying to make it work but it seems like it cannot detect that the room is clear of water, it can successfully detect that the airlock is flooded. it just stays in an infinite cycling mode until we ask for flooding
crow36 27 Oct, 2021 @ 12:01pm 
i wish the wall deco in the pic was still apart of the game
Ben Dover 18 Aug, 2020 @ 4:05am 
It doesn't work for me, the inner button does nothing,it's like they were not connected to doors or something
[(@v@) HHWW] Smartyglasses  [author] 17 Jul, 2020 @ 5:49pm 
Good catch, that shouldnt be needlessly running. I should be able to fix that easily i think. Probably just need a xor, in the upper water sensor loop.
XallZall 17 Jul, 2020 @ 11:37am 
Thanks for this amazing Assembly, it works really well. I only have 1 request if its somehow possible to completely turn off the pump when the room is flooded as the entering water flowing sound is pretty annoying if you are the captain and the divers are out there haha.
[(@v@) HHWW] Smartyglasses  [author] 9 Jul, 2020 @ 10:09am 
Ive gone ahead and corrected the file catagories. The example is now a sub and the other two are set to assemblies. Everything should now go where its supposed to when you sub.
[(@v@) HHWW] Smartyglasses  [author] 9 Jul, 2020 @ 10:01am 
Hello. This particular airlock is purpose designed to not have an outside button, this is to prevent unwanted access. If you leave, the outside stays open for you, if its clear, then its ready for someone to disembark. Otherwise, you will need the crew to open it for you.
Just like the sign says, "Don't open the door for strangers". :)