Sid Meier's Civilization VI

Sid Meier's Civilization VI

36 ratings
ARS - Improved Resources v1.0
   
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5 Jul, 2020 @ 9:19pm
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ARS - Improved Resources v1.0

In 1 collection by Arstahd
Arstahd's Mods
14 items
Description
Adjusts tile yields to make a bit more sense, increase variance, and provide more interesting gameplay. All cities start with at least 2 Food and 2 Production no matter where they are placed. Water resource yields have been boosted to further help out early game coastal cities.


    RESOURCE YIELD BOOSTS
  • +1 Food : Fish, Crabs, Pearls.
  • +1 Production : Whales.
  • +1 Gold : Cattle, Incense, Sheep.

    RESOURCE YIELD SWAPS
  • +1 Food, -1 Production : Deer, Truffles, Wheat.
  • +1 Production, -1 Food : Marble, Stone.
  • +2 Gold, -1 Food : Coffee, Copper, Diamonds, Dyes, Furs, Jade, Silver, Tea

    RESOURCE OTHER CHANGES
  • Amber : No longer spawns on water tiles.
  • Deer : Harvesting yields Food instead of Production.

    DISTRICT AND BUILDING CHANGES
  • City Center : Minimum yield 2 Food, 2 Production.
  • Harbor : +2 Production bonus if adjacent to city center.
  • Lighthouse : Replaces +1 Food bonus to coastal tiles with +1 Gold bonus.
  • Lighthouse : +1 Production bonus.

    IMPROVEMENT CHANGES
  • Camps : Provide +2 Gold in all rulesets.
  • Quarries : Gain +1 Production after learning Construction.



Compatible with the base game and both expansions.

Created by Arstahd
2 Comments
ᚪᚱᛁᛊᛏᚩᛊᚪᚳᚻ 11 Oct, 2020 @ 10:40am 
Small request: Maybe you could swap the culture yield from amber to science, since amber in real life is used for research on prehistoric life and doesn't really affect culture except maybe for its rare use in some jewelry.
MightyMouse 30 Jul, 2020 @ 4:13am 
Now THIS makes a lot of sense!