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MiscWeapons was integrated into ManyDependencies with certain balancing and ID changes.
This one is mainly for the one or two mods that still uses this and for archive purposes. Both this and MaD can be used simultaneously.
plz explain
Whistlestone does provide a +1 to max range when used to craft ranged weapons and the mod should have have already taken this into consideration.
But apart from such narrow circumstances I always find increased range more worthwhile than the downsides detract. Either way, just rambling at this point.
I should probably cool off this comment section until I have a decent list of things instead of going here for every little thing though.
Also I think I read somewhere that Whistlestone, or whatever that one material was called, provided a +1 range above base when used to craft ranged weapons? Is that a thing in vanilla? I forgot to check it out myself, but I might as well ask if this mod have taken such into consideration if it is indeed a thing. Just to be pre-emptive, I suppose.
For the Longbow, I kinda just tried to make it the in-between of the bow and yumi (so it's not really based historically either lol
The Yumi's 3 tile hit range (as opposed to 2 tiles) was to compensate for the larger dead space but it could probably get cheesy in certain encounters.
And thank you for this mod! It is great fun!
Though my inner westaboo makes me sad when looking at the Yumi VS Longbow.
I don't really know much historically to make an informed arguement, but it feels weird for game balance that Yumi boasts both greater base damage and range with the Longbow only having the questionably useful benefit of less dead range.
Thank you for the report!