Stellaris

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Mastery of Life: Wonders in the Void
   
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58.322 MB
6 Jul, 2020 @ 10:10pm
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Mastery of Life: Wonders in the Void

Description

Add-on for Mastery of Life: Where Paths Meet (v1.5.0)


FEATURES
The Wonders in the Void submod tweaks a couple vanilla megastructures and adds a new one.

Dyson Sphere
  • Removes construction limitations on Dyson Spheres and loosens placement restrictions
  • Dyson Spheres now produce exotic gases and volatile motes in addition to a higher energy output
  • Construction and restoration has been made more expensive
Matter Decompressor
  • Removes construction limitations on Matter Decompressors and loosens placement restrictions
  • Matter Decompressors now produce rare crystals and dark matter in addition to higher mineral extraction
  • Construction and restoration has been made more expensive
Penrose Sphere
  • Specialized variation of Dyson Sphere that is placed around a black hole rather than a star
  • Dyson Sphere and Matter Decompressor techs are prerequisites for Penrose Sphere tech
  • Penrose Spheres produce enormous amounts of energy, minerals, and a decent amount of dark matter
  • Construction and restoration is very expensive

COMPATIBILITY
Game/DLC Requirements
  • Stellaris must be updated to v2.7.*
  • As a submod, Mastery of Life: Wonders in the Void is dependent on its base mod
  • The Utopia DLC is required directly by this submod as well as its base mod
  • This submod specifically requires the MegaCorp DLC as well
Other Mods
  • The new system of a base mod with submods for non-core features is meant to maximize compatibility
  • Mastery of Life overwrites Species Archetypes and the vanilla Ascension Paths
  • The Wonders in the Void submod will conflict with any other edits of Dyson Spheres or Matter Decompressors

ACKNOWLEDGEMENTS
There were two mods and their developers whose insights and code were vital in my learning to mod megastructures:
Popular Discussions View All (1)
0
6 Jul, 2020 @ 10:31pm
PINNED: Bug Reports
lz-numn-rnn
3 Comments
fansader25011992 28 Jun @ 8:22pm 
please update this mod
i'm like and need this mod so much
Maschinenmensch 4 Jul, 2024 @ 2:32pm 
Nice
Kyllian 7 Jul, 2020 @ 4:21am 
Cool mod.
Does the Ruined Penrose spawns at game start? I didn't see any system initializer on the mod files.
I think the exotic materials could be toned down a bit. Seems a bit too much