Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

81 ratings
Nerfed Kastelan Robots
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317.452 KB
7 Jul, 2020 @ 7:33am
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Nerfed Kastelan Robots

Description
If you're tired of having these robots crush your units with a blink of an eye, then you have come to the right place!
It's my first mod on Gladius and I'm new to the Warhammer 40k lore. I'd be up for feedback :)
15 Comments
Spartan VI 10 Jul @ 9:20am 
Thanks, these a-holes spawned by my starting city (SM) before I hit turn 20. My fortress overwatch-fired at one of them, aggro'd it and 2 robots, who promptly come over and rofl stomp my fortresses in the area. They could potentially nuke my entire run. Absurdly stupid spawn rate for an insanely strong unit this early on.
Alex 25 May @ 4:10pm 
This mod i awesome! I am lucky that I never find them at the very start (Also I'm playing Iron Hands mod with the Combat Patrol mod so they are not a problem) but yet some of my friends have problems with the Kastelan Obnoxius Assholes infection so im recommending it to them.
Raven Frostborn 6 Jun, 2023 @ 4:26am 
Great mod! After I had a multiplayer match get completely derailed by four of them spawning in a horrible spot I immediately checked the workshop, thanks for making these guys less obnoxious.
Deathfromabove (pun doaeg) 5 Jan, 2023 @ 5:19pm 
Legit had a game where within the first 10 turns four of these dudes showed up to fuck up my city. They would have killed it if I hadn't just quit once I started losing loyalty from destruction lol.
Lord Admiral Revol 21 Dec, 2022 @ 5:51am 
So it lowers their armour to 5, their accuracy to 3, and their health to 15. Honestly, considering how bloody strong the base unit is, and that it still reflects damage, that's absolutely reasonable, the baseline Castelans could easily murderfuck any infantry outside of extreme cases like Terminators or Centurions.
Wind  [author] 14 Aug, 2022 @ 1:43pm 
ur mom
Avlaen 17 Mar, 2021 @ 3:55pm 
whats it nerf about them?
Reapergod36 4 Mar, 2021 @ 4:54am 
Kastelan Robots can barely hold up against a squad of Termagents why do they need a nerf?
Axios2002 27 Dec, 2020 @ 3:31am 
I wouldnt mind how OP they are if my own Techpriests could make them when playing the guard, but no, the giant death robots are reserved for the crazy cog boys that run around the fields banging toasters and not for my cog-bros.

I´m gonna enjoy blowing them up with this...
Gravity's Anxiety 2 Oct, 2020 @ 9:11am 
I used to struggle against these giant pains before i relised that if oyu target the priests first it can't heal, then just use your 4 guardsmen to f*ck with it until it goes boom