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VALHALLA - Altis
   
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Data Type: Scenario
Scenario Gameplay: Multiplayer
Scenario Map: Altis
Meta: Dependency
File Size
Posted
Updated
10.065 MB
8 Jul, 2020 @ 12:16am
18 Nov, 2020 @ 5:13pm
22 Change Notes ( view )

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VALHALLA - Altis

In 1 collection by Twiznak
VALHALLA
13 items
Description
No Story, All Glory! Valhalla is a 40 in 1, Perpetual Combat Patrol/ Survival, Looter, Shooter/ Zeus Sandbox, 1-8 multiplayer mission.
4 Game modes: Random Tasks, Manual selected tasks, All tasks and no tasks. 100% compatibility with Arma 3 workshop mods. Full mission details control in the PARAMETERS menu!
Kurts Survival System intergrated into mission. All enemies, from all supported mods, spawn with a bottle of water and a random food item in their vest.
13 tasks that can be choosen and changed during the mission. See pictures for tasks sysnopsis.
All tasks are designed for infinite replays and cannot be failed. Allowing players to test the limits of their imagination in terms of tactical approaches.
Triple tested and vetted for continuous dedicated server play. Can be hosted from personal computers with saving enabled.
VCOM AI Fully intergrated into mission scripts. Expect artillery, mines and Property Theft! AI will steal your static weapon, vehicle or aeroplane, laughing at you the whole time.

Highly detailed Base with 1400+ hand placed items and props. Arsenal, Recruit units, Spawn vehicles, Spawn structures, HALO jump (Solo/with Group), HALO drop player vehicle!!, air-drop vehicles with support call, build sandbag wall when carrying a toolkit, destroy all trees and bushes with a 25 m radius of satchel charges...........plus much more. Read the Need To Know briefing tab for further details!
Player characters are experts in first-aid. Players can heal fully with the use of regular first-aid kits.
Player characters are Universal Soldiers. Each player can function as an Engineer, Demolition specialist, Medic and UAV hacker.
Player characters are Masters of Camouflage and Stealth. Each player has an Audible and Camouflage coefficient of 0.2, Using suppressors and firing/moving in the prone position = creeping death.

Combat Zone Caching ( Dedicated Server Play ):
Enemies will always spawn in random locations within the combat zones and will never re-spawn in the same place!
When players leave the server, the remaining enemies will cache and mission progress will be saved. Re-spawning only the remaining enemies from the previous session, when players come back.

Custom-Ammo-Crate:
At base, there is a Huron ammo crate that players can load with their own gear. The content of this crate will be added to ALL vehicles spawned at base, to all vehicles air-dropped into the battle field from support calls, and to all Skynet base ammo boxes. In addition to the gear: Food/water/cigs, radio backpacks and group re-spawn tents are auto-loaded into all spawned vehicles. Sandbag bunkers and walls are added to the R3F logistics inventory of all spawned and air-dropped vehicles.

Passive Radar Enemy Detection:
Player have two forms of passive radar detection available: soldier and vehicle.
When players are wearing a Black radio backpack (Contact DLC) they can scan for enemy soldiers.
When players are inside a AWC Nyx-Recon they can scan for enemy vehicles.
WHEN ACTIVATED: the chosen scan will reveal the location of enemies with red dot markers on the map, for 10 seconds. ONLY the player who activated the scan will be able to see the markers on the map. In the case of a vehicle scan, vehicles make and model will be listed too.

SkyNet.Exe:
All aircraft have Hyper-Sonic afterburners and air brakes.
All cars and tanks have Nitrous Oxide systems (NOS).

6 NATO vehicles can recompile (transform) themselves into fortified bases with custom-ammo-crates:
IFV-6c Panther recompiles into a bunker base.
IFV-6s Cheetah recompiles into an (Praetorian 1-c)AAA cannon base.
CRV-6e Bobcat recompiles into a sniper towers base.
M4 Scorcher recompiles into a (Mk45 Hammer) artillery cannon base.
M5 Sandstorm recompiles into a (Mk41 VLS) missile base.
V44x Blackfish (Armed) recompiles into the MOBILE MISSILE COMMAND BUNKER (M2CB)

MOBILE MISSILE COMMAND BUNKER (M2CB).
This base is an artillery proof bunker base outfitted with 3 Mk41 VLS, a drone spawning factory and 5 screens that stream any players body-cam or currently connected UAV feed.
Drones that can be spawned from the M2CB:
AR-2 Darter, MQ-12 Falcon, MQ-4A Grewhawk, UGV Stomper (Loaded with custom-ammo-crate inventory), UGV Stomper RCWS..........plus more by request!

+ more! There is so much going on with this mission I can't cover it all without going over the character limit! If you have any questions, please ask in the comments. Thank you and please enjoy!

"...it's always darkest underneath the lighthouse. Never give up." Thank you to:
Larrow https://forums.bohemia.net/profile/770615-larrow/
PierreMGI https://forums.bohemia.net/profile/900806-pierremgi/
Davidoss https://forums.bohemia.net/profile/842941-davidoss/
Dedmen https://forums.bohemia.net/profile/792430-dedmen/
& the entire scripting community at Bohemia Interactive Forums https://forums.bohemia.net/forums/forum/154-arma-3-mission-editing-scripting/
Without you, I would be hoplessly lost. Thank you all so much for sharing!

Scripts incorporated into the mission that I heavy modified but did not author:

AI Vehicle Respawn by PierreMGI
https://forums.bohemia.net/forums/topic/205244-ai-vehicle-respawn-script-an-alternative-for-bi-module/?tab=comments#comment-3194802
Anti Missile System by [EC] Hawk
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2244333771
Body Cameras by Killzone Kid
http://killzonekid.com/arma-scripting-tutorials-uav-r2t-and-pip/
Bon's Recruit units by Bon_Inf & Moser
http://www.armaholic.com/page.php?id=26312
Big Wilk's loadout calculator by Big Wilk
http://www.armaholic.com/page.php?id=26288
Custom Ammo Crate System by Dedman
https://forums.bohemia.net/forums/topic/229365-solved-with-example-addcargoglobal-to-a-spawned-ammo-box-from-a-predefined-array/?tab=comments#comment-3408573
CZ75 Breaching Doors Script by LuzifR
http://www.armaholic.com/page.php?id=30524
Dynamic Player Markers by Aeroson
https://forums.bohemia.net/forums/topic/147033-dynamic-player-markers/
Enemy Occupation Script by Bangabob
http://www.armaholic.com/page.php?id=20262
Loadout Transfer System by Stcrowe
http://www.armaholic.com/page.php?id=29497
MGI HALO Jump by PierreMGI
https://forums.bohemia.net/forums/topic/212129-mgi-halo-jump/
MGI Vehicle Drop by PierreMGI
https://forums.bohemia.net/forums/topic/201455-how-to-solved-drop-a-car-instead-of-a-crate-with-standard-bi-module/?tab=comments#comment-3137373
No Kill Zone Script by z80cpu
http://www.armaholic.com/page.php?id=30691
NRE Earplugs by NemesisRE
http://www.armaholic.com/page.php?id=28896
QS Mag-Repack by Quicksilver
http://www.armaholic.com/page.php?id=20262
R3F Logistics by http://www.team-r3f.org/
http://www.armaholic.com/page.php?id=26159
Resupply Helicopter Script (Gungriffon Style) by God of Monkeys
https://forums.bohemia.net/forums/topic/210208-release-resupply-helicopter-script-gungriffon-style/
Reveal Targets Script by BeerKan
https://forums.bohemia.net/forums/topic/211297-command-to-show-all-ai-on-map/
Service Ground Vehicles by Jakes Cobra on Gaming
https://www.youtube.com/watch?v=0dyq0W-wKrw
Simple Bomb Defuse Script by M1ke_SK 701st [S.O.G.]
https://forums.bistudio.com/topic/196588-release-simple-bomb-defuse-script/
Speed Boost Script by Marki980908 and PierreMGI
https://forums.bohemia.net/forums/topic/231187-speed-boost-speed-break/?tab=comments#comment-3420344
TAW View Distance by Tonic
http://www.armaholic.com/page.php?id=19751
VCOM AI by Genisis92x
https://forums.bohemia.net/forums/topic/216611-release-vcom-ai-3-dangerous-ai/
Virtual Vehicle Spawner by Tonic
http://www.armaholic.com/page.php?id=23020
8 Comments
ARAXAS 10 Oct, 2022 @ 12:56pm 
Cool! ...Thank you very much!
We will test it soon and send you our feedback!

Once again thank you for your time...
Twiznak  [author] 10 Oct, 2022 @ 12:45pm 
Hi ARAXAS. This is what you are looking for. Thank you for playing! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2229454408
ARAXAS 3 Oct, 2022 @ 9:50am 
Hello Twiznak !

We've been trying to play your mission on a dedicated server, but we couldn't get it to work with ACE.
Could you help me with some advice to make this mod work?

Thanks in advance
baby oil 15 Sep, 2020 @ 6:21am 
subscribed to this but it does not appear in the game.any help appreciated
6'oClockMyTesticle 6 Sep, 2020 @ 7:52am 
I played more than dozen of times with your mission. always greatful and respect on how much time you have spent to make this mission this awesome. although I found few bugs, I don't know if this caused with my edits I made such as deleting AIS, few support calls, sandbag, earplugs functions to make the mission compatible with "ace"

1. while doing naval cqb, the captain walk around the ship, eventually falls off the ledge and starts swim it's "move" order. I presume this happens while there is no AIS actions applies to the captain and due to that reason he become dobby is a free elf "free-soner"
2. if you're fighting with CSAT on ship, They starting to place thier explosives. not just one but everything they got.
3. the enemy throws smokes when they get shot. I think this activates when VCOM interferes with AI behavior.
4. the enemy starts throw grenades and trying to shoot through a wall while they're on board.

Again, thanks for the great mission!:NATO::CSAT:
Twiznak  [author] 5 Sep, 2020 @ 1:24am 
6'oClockMyTesticle, Hi! Thank you very much. Please let me know if I can be of any further assistance. I would be happy to make a custom version of this mission for you. Changing it in anyway you wish to maximize the fun out of your Arma 3 game time. Thank you for playing!
6'oClockMyTesticle 5 Sep, 2020 @ 12:57am 
nvm, all I had to was delete AIS module and remove few lines in description.ext. Thank you for the amazing mission again!:broflex:
6'oClockMyTesticle 5 Sep, 2020 @ 12:41am 
Thank you for the amazing mission. I have one question though, whenever I load ace mod and play the mission somehow ace disabled and can't use its feature. Any advise?