Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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GDI Mission 10: France (Singleplayer)
   
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GameType: TD
File Size
Posted
1.065 MB
8 Jul, 2020 @ 6:13am
1 Change Note ( view )

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GDI Mission 10: France (Singleplayer)

Description
Singleplayer Map by Kusch69
8 Comments
The Shredder of Lustria  [author] 28 Mar @ 9:44am 
Hello Pinchy, TY for Your feedback! I am glad Your enjoyed the mission so much: ;)
Pinchy 28 Mar @ 9:21am 
Enjoyed using advanced tactics and misdirection to bring down each outpost and grow in forces until the far south could be challenged and overcome
The Shredder of Lustria  [author] 2 Sep, 2020 @ 11:22am 
Hello Strafy, thank You for Your comment, Your constructive criticism and Your kind words! :)

Since this is the first campaign I built, I did not intergate the function for the enemy to rebuild. In the following campaigns I did. One can surely observe that I improved my map building skills from map to map. I always try in each map to integrate at minimum 1 function/trigger I did not use before in order to get better with the editor. I am glad You enjoy my content and hope You will keep on having fun with it. Thank you! :)
Strafy 2 Sep, 2020 @ 11:19am 
Thank you so much for creating these missions! I absolutely enjoyed playing them. As of writing this comment, I have finished your first campaigns for both GDI and Nod on Normal difficulty.

Pros:
1) I loved the abundance of Tiberium. This truly allowed the battles to continue for much longer. Also, I rarely had a time when I was scrounging for resources as compared to playing on Westwood maps.
2) Most maps (especially the ones without base-building) allowed for multiple approaches to tackle the puzzle.
3) I enjoyed the variety of openings per mission, such as infiltration or starting in the midst of fighting. On a few occasions, those starting nuke drops gave me an unexpected shock.

Cons:
1) AI did not rebuild their structures, giving little or no resistance after their defenses were gone.
2) AI attack waves can be fended off quite easily, sometimes there were no attacks at all.

Now it is time for me to continue with C2 and C3. :)

EDIT: Removed my old comment due to a minor typo.
The Shredder of Lustria  [author] 21 Jul, 2020 @ 4:43am 
Thank you alot, martsigras! :) I am glad, you are enjoying my content! :)
martsigras 21 Jul, 2020 @ 4:39am 
great. I hope you are able to upload more soon. they are really good fun to play
The Shredder of Lustria  [author] 21 Jul, 2020 @ 2:23am 
Hello martsigras, you are right, i designed the missions in a way that the enemies do not rebuild. In my upcoming maps there will be such triggers, too. Right now I do have some kind of uploading problem. Since friday i tried to upload new maps several times, but it did not work. I hope to find out soon what my problem is. Thank you! :)
martsigras 20 Jul, 2020 @ 5:04pm 
One thing I noticed in all missions is the enemy never sells their stuff in order to build new harvesters or ore refineries if they have none, and will only sometimes replace their harvester if you destroy it.

Also I have never seen the enemy replace any of their structures, like defences or production facilities or anything.

Not sure if either of these are under your control, but I have seen other clever uses of triggers so unsure if these are things you need to build triggers for