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Since this is the first campaign I built, I did not intergate the function for the enemy to rebuild. In the following campaigns I did. One can surely observe that I improved my map building skills from map to map. I always try in each map to integrate at minimum 1 function/trigger I did not use before in order to get better with the editor. I am glad You enjoy my content and hope You will keep on having fun with it. Thank you! :)
Pros:
1) I loved the abundance of Tiberium. This truly allowed the battles to continue for much longer. Also, I rarely had a time when I was scrounging for resources as compared to playing on Westwood maps.
2) Most maps (especially the ones without base-building) allowed for multiple approaches to tackle the puzzle.
3) I enjoyed the variety of openings per mission, such as infiltration or starting in the midst of fighting. On a few occasions, those starting nuke drops gave me an unexpected shock.
Cons:
1) AI did not rebuild their structures, giving little or no resistance after their defenses were gone.
2) AI attack waves can be fended off quite easily, sometimes there were no attacks at all.
Now it is time for me to continue with C2 and C3. :)
EDIT: Removed my old comment due to a minor typo.
Also I have never seen the enemy replace any of their structures, like defences or production facilities or anything.
Not sure if either of these are under your control, but I have seen other clever uses of triggers so unsure if these are things you need to build triggers for