Team Fortress 2

Team Fortress 2

TF2 New/Updated Weapon Tips
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9 Jul, 2020 @ 2:20pm
1 Mar, 2023 @ 3:19pm
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In 1 collection by trollus maximus
TF2 Community Fix-Up Pack
18 items
Description
Part of the TF2 Community Fix-Up Pack: https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2156577890

This is a pack of updated weapon tips. It aims to give tips for most weapons that lack any (basically any weapon from 2012 onward).
Some tips were also updated to reflect current mechanics + include reskins.

For TF Team:
The submission consists of a zip with a .txt file with the new tips, as well as a short readme to help implementation.

TIPS:
SCOUT
"As a Scout, the Back Scatter deals mini-crits when shooting enemies from behind. Use it at point blank range to quickly pick off enemies at full health!"
"As a Scout, the Baby Face's Blaster starts you off moving slower than normal. Use in combination with a pistol to be able to bring yourself back up to speed from a safe distance!"
"As a Scout, the Pretty Boy's Pocket Pistol grants a small amount of health per hit. Use it when friendly Medics and health kits are scarce."
"As a Scout, the Flying Guillotine inflicts bleeding damage upon a successful hit. Use it to finish off enemies from afar."
"As a Scout, use Mad Milk or Mutated Milk to expose cloaked spies."

MAD MILK TIP UPDATE: "As a Scout, use Mad Milk or Mutated Milk to douse flames on yourself and on your teammates."
MAD MILK TIP UPDATE: "As a Scout, you and your teammates regain lost health when hitting enemies drenched in Mad Milk or Mutated Milk. Initiate fights with it to improve your team's survivability."
SANDMAN TIP UPDATE: "As a Scout, the Sandman's baseball cannot slow down foes at close range, but it will completely slow down an enemy at max range."
BOSTON BASHER TIP UPDATE: "As a Scout, the Boston Basher and Three-Rune Blade cause foes to bleed when struck, but missing will cause self-inflicted bleeding. Bleeding can be quickly cured with health kits."

SOLDIER
"As a Soldier, the Beggar's Bazooka is capable of firing multiple rockets in a short interval. Use in combination with the Buff Banner to quickly deal massive amounts of damage!"
"As a Soldier, the Air Strike provides bonus firing speed when blast jumping. Use in combination with the B.A.S.E. Jumper to maximize your damage output!"
"As a Soldier, the B.A.S.E. Jumper resets your falling speed when deployed. Deploy your parachute just before reaching the ground to negate all falling damage!"
"As a Soldier, remember that the Panic Attack draws much quicker than a normal Shotgun. Use this to your advantage when finishing off a player."
"As a Soldier, contrary to other rocket launchers, the Original fires rockets from the center of your screen. Some rocket jumps may be easier to perform when using this weapon."
"As a Soldier, the Pain Train doubles your objective capture rate. Use in combination with the Rocket Jumper to quickly capture undefended Control Points!"
"As a Soldier, the Disciplinary Action speeds up friendly players you whip. Use it on slower classes to help them keep up with the rest of your team!"

PYRO
"As a Pyro, the Scorch Shot can inflict knockback on burning players. Use it to push back enemies from distances your airblast can't reach."
"As a Pyro, the Thermal Thruster extinguishes nearby friendly players at the start of a launch. Use this to your advantage when primary ammo is low."
"As a Pyro, the Thermal Thruster allows you to fly behind enemy lines undetected. Use in combination with the Backburner to perform devastating ambushes!"
"As a Pyro, the Gas Passer leaves a gas cloud for a short time after being thrown. Use this to your advantage when denying enemy pushes."
"As a Pyro, the Dragon's Fury provides bonus firing speed and damage during consecutive hits. Use it when guarding tight spaces to maximize your damage output!"
"As a Pyro, the Hot Hand gives you a speed boost when you hit an enemy. Use it to chase faster classes, or to perform a quick escape!"
"As a Pyro, remember that the Panic Attack draws much quicker than a normal Shotgun. Use this to your advantage when finishing off a player."
"As a Pyro, the Detonator and Scorch Shot are able to inflict self-damage. Use the knockback to reach places that were previously unreachable!"
"As a Pyro, the Powerjack grants increased movement speed when deployed. Use this to your advantage when making a quick escape!"

DEMOMAN
"As a Demoman, the B.A.S.E. Jumper resets your falling speed when deployed. Deploy your parachute just before reaching the ground to negate all falling damage!"
"As a Demoman, remember that Iron Bomber projectiles have very little roll and bounce. Use this to your advantage when defending objectives from afar."
"As a Demoman, remember that Loose Cannon projectiles inflict knockback on a direct hit. Use it to push enemies away from objectives."
"As a Demoman, the Tide Turner refills 75% of your charge meter per melee kill. Use in combination with the Ali Baba's Wee Booties, Bootlegger, or Claidheamh Mòr to have melee kills refill 100% of your meter!"
"As a Demoman, Quickiebomb Launcher projectiles deal more damage when shot further. Use this to your advantage when clearing objectives and Engineer nests from afar."
"As a Demoman, the Pain Train doubles your objective capture rate. Use in combination with the Sticky Jumper to quickly capture undefended Control Points!"

HEAVY
"As a Heavy, when compared to the Sandvich, the Second Banana offers double the recharge rate at the cost of a third of its max healing capability. Use it when more frequent healing is desirable."
"As a Heavy, remember that the Panic Attack draws much quicker than a normal Shotgun. Use this to your advantage when finishing off a player."
"As a Heavy, the Huo-Long Heater produces a ring of fire when spun-up. Use it to check for nearby spies."

DALOKOHS BAR TIP UPDATE: "As a Heavy, the Dalokohs Bar or Fishcake's temporary health increase can be a powerful advantage in battle."
SANDVICH TIP UPDATE: "As a Heavy, all lunchbox items can be dropped by hitting %attack2% and can extinguish burning teammates. Use this to save your Medic."

ENGINEER
"As an Engineer, the Rescue Ranger greatly increases the range you can repair and pick up a building. Use it to defend a heavily contested area from a safe distance!"
"As an Engineer, the Eureka Effect allows you to teleport back to spawn at any point. Be sure to use it when your team's spawn point changes to place a new teleporter entrance!"
"As an Engineer, remember that the Panic Attack draws much quicker than a normal Shotgun. Use this to your advantage when finishing off a player."

WRANGLER TIP UPDATE: "As an Engineer, the Wrangler or Geiger Counter can be used to greatly extend the range of your Sentry Gun."

MEDIC
"As a Medic, the Vaccinator's multiple ÜberCharges can be used on different players at the same time. ÜberCharges of different resistances can also be stacked."

SNIPER
"As a Sniper, the Classic allows you to freely zoom in and out while charging a shot. Use this to your advantage when in close combat."

JARATE TIP UPDATE: "As a Sniper, use the Jarate or Self-Aware Beauty Mark to reveal hidden Spies."
JARATE TIP UPDATE: ""As a Sniper, use the Jarate or Self-Aware Beauty Mark to douse flames on yourself and on teammates."
MACHINA TIP UPDATE: "As a Sniper with the Machina or Shooting Star, consider equipping the Submachine Gun to handle enemies in situations where scoping in for a shot is too difficult."

SPY
"As a Spy, the Red Tape Recorder allows you to weaken the Engineer's buildings without having to destroy them entirely. Use it when there are too many Engineers for a regular Sapper to be of use."
YOUR ETERNAL REWARD UPDATE: "As a Spy, the Your Eternal Reward and Wanga Prick automatically disguises you as the person you most recently backstabbed. Be aware that you will lose your disguise upon death or when attacking, however."