Barotrauma

Barotrauma

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Barracuda-Kursk 1337
   
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218.517 KB
11 Jul, 2020 @ 8:45am
19 Mar, 2023 @ 3:35pm
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Barracuda-Kursk 1337

Description
Inspired by the Dugong.

3 Coilguns,
1 Hardpoint,
1 Thermo-Artefact Transportation Compartment,
2 Hidden Compartments,
1 Fabricator and 1 Deconstructor,
Dual Searchlights for the Captain.


How the Thermo-Artefact Room works:
The "Open" Command in the Command Module of the Captain means opening the Thermo-Artefact Room on top of the gunnery. If the hatch is opened the light beside the CM lights up orange. If the hatch was opened by accident, underneath the orange light there is a button to activate the pump in there. This pump only works if there is water and the button is toggled on. You can check if the button is toggled on at the red light directly on top of said button.

Be advised that this is my first attempt in building a submarine!

Regardless, I hope you have fun if you give it a try.
1 Comments
Leonidas 12 Jul, 2020 @ 1:16pm 
Like the design. Looking forward to stable release