Company of Heroes 2

Company of Heroes 2

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Kriegspiel V5 - Realism Overhaul
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Item Type: tuning
File Size
Posted
Updated
11.490 MB
11 Jul, 2020 @ 2:24pm
12 Nov, 2023 @ 11:46am
197 Change Notes ( view )

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Kriegspiel V5 - Realism Overhaul

In 1 collection by RebelSoldier
Kriegspiel Realism Series
48 items
Description
Join the Discord: https://discord.gg/n2dtWQBh98
Join the Steam Group to find other players while in-game: https://steamhost.cn/steamcommunity_com/groups/KriegspielV5RO
Follow the Facebook page: https://www.facebook.com/KriegspielRealism/?ref=page_internal
Facebook group: https://www.facebook.com/groups/2781684045416796

"Kriegspiel is a chess variant invented by Henry Michael Temple in 1899 and based upon the original Kriegsspiel (German for war game) developed by Georg von Reiswitz in 1812. In this game each player can see their own pieces, but not those of their opponent. For this reason, it is necessary to have a third person (or computer) act as an umpire, with full information about the progress of the game. Since the position of the opponent's pieces is unknown, Kriegspiel is a game of imperfect information. The game is sometimes referred to as blind chess."
- Wikipedia, on 'Kriegspiel'.

"We present you KRIEGSPIEL - an extension of Chess. An abstract wargame devised by ancient rulers, chess was played to resolve territorial disputes. In KRIEGSPIEL the Knights, the Bishops, the Castles, the Pawns become units of infantry, armor, special forces, and mechanized troops. YOUR decisions alone determine each game's outcome. KRIEGSPIEL contains no chance elements whatsoever - (no dice, no chance cards, no spinners) - it employs logic - tactics - strategy - the science of human behavior."
- Avalon Hill's 1970 hex-grid game, 'Kriegspiel'.

"This Kriegspiel, or war game, brings into play the operations of two armies of equal strength, each seeking, through maneuvre and battle, the destruction of its adversary. Each is at the same time obliged to protect, within the territory it occupies, the resources needed for effective campaigning, and to keep its lines of communication open."
- Guy Debourd, a French Situationalist, on his 1978 version of the 19th century Prussian 'Kriegspiel'.



Kriegspiel V5: Realism Overhaul is a mechanically ambitious mod for Company of Heroes 2. It stresses the use of smaller squads (sections) for small unit tactics, in depth combat with randomized criticals on every weapon, greater map object permanence, unit morale, a vehicle fire system, and even a physical bullet and physical shrapnel system.

The mod incorporates a slew of intelligence changes to the AI, particularly increasing their use of cover and aggressiveness. AI difficulty level is graduated by resource modifiers, rather than intelligence.

Kriegspiel transforms the game into a casual yet platoon-level combat "simulator". Coordinated combined arms attacks are necessary to break carefully planned defenses and ambushes. The mod puts the player much more in touch with their environment - no more fighting over only bridges as key points, but roads, forests, houses, fields, etc.

Read the full mod changes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2279887298



I love modding and will keep doing so, and any contribution would be greatly appreciated.
Venmo: @RebelSchutze
CashApp: $RebelSchutze

Feel free to comment below, criticique and clamor are fully appreciated.