Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

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Great Game Overhaul for 2.8 v1.1
   
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Language Data: English
Tags: God Powers
File Size
Posted
Updated
8.332 MB
12 Jul, 2020 @ 8:25am
12 Jul, 2020 @ 11:08pm
2 Change Notes ( view )

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Great Game Overhaul for 2.8 v1.1

Description
Updated Version of Great Game Overhaul for 2.8

Original content of the mod can be seen in the screenshot, or here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2159064671

Update news:

Issue Fixing:

- Fixed the bug, where Greek Naval Shipyards lost their ability to attack in the Mythic Age

- Nerfed "Walhalla", as it was way too powerful. Now the reduction of the training time is at 50% instead of 95% and cost for
Hersirs and Jarls are doubled.

- Instead of having a ranged attack with no minimum range, Naval Shipyards now have a minimum range.
After Boiling Oil has been researched, their new close range attack is active.

- Adjusted damage of Naval Shipyard

- Reduced recharge time of Heroic God Powers

- Ox Carts are now affected by the TownBell and search for protection in any nearby building, that can be entered.
They now also contribute to the increased attack of a building that inherits units.

- Due to the large amount of buildings, that Egyptians can construct, the repair button of Egyptian villagers was blocked.
Egyptian villagers are now no longer able to construct the Temple of the Gods. Instead, the Priest can now do this.
Please not, that the default action of Ra Priest is to empower buildings. In order to construct a Temple of the Gods
as Ra worshipper, you need 2 priests.

New Content:

- Egyptian villagers are now able to pray at temples! The classical way of gathering favor with monuments is still available.
Please note, that Egyptian villagers are slower at gathering favor than Greek villagers.
Visual bug: If you have 0 monuments built but 10 Villagers praying at temples, the resource bar will show you, that you dont have any
villagers gathering favor, even tho they are! You will get favor from praying at temples! I just guess that the counter for favor gatherers
is hardlinked to the monuments.

- The Sphinx does no longer have its whirlwind attack, but instead it got something way better: her original teleport attack!
The Sphinx is now able to travel a considerable distance in an instant.

- The Fire Giant has now a close range combat attack. It deals the same amount of damage, but against myth units its slightly weaker
than the normal ranged attack.
In order to attack a unit with this new close range attack, you have to right click on the target manually, because for some reason,
the Fire Giant always tries to get distance between itself and the target, in order to perform the ranged attack.

- Circe is now able to heal Titans! But only Titans, nothing else.
The animation of healing is a little weird, but at least its working.

- The Argus and Fenris Wolf are now amphibious too.

- Fishing Ships of Greeks, Norse, Atlanteans and Chinese are now able to build docks, just like the Egyptian Fishing Ships
have always been able to

- The command ship is now a hero, immune to Instant Death Attacks, adjusted armor and damage values for balancing reasons.

- FUN: The Norse can now build one Flying Dutchman at a time. This dead ship haunts the skies and serves as a flying scout unit
without attack.

- FUN: I replaced the sound files for victory, defeat and myth unit creation, enjoy :D
12 Comments
eme127 26 May, 2021 @ 5:52pm 
Is there anyway to remove the building limit?
John 11 Oct, 2020 @ 3:49pm 
not a fan of the sound files for victory and defeat. Other than that, great mod, thanks.
Train Conductor  [author] 15 Sep, 2020 @ 12:00pm 
Sorry for the late answer. No unfortunately not.
ADN 10 Sep, 2020 @ 6:29am 
Hello. Great mod! Thank you for your hard work.
I only have 1 question: Is this compatible with Full Tech Tree mod?
Smokey_Lunge420 14 Aug, 2020 @ 11:34am 
im not blaming or mad at you at all no worries, just posted as informative
Train Conductor  [author] 14 Aug, 2020 @ 5:24am 
I'm sorry for the loss of your progress but you could have just ended the mission, deactivated the mod and continued with it
Smokey_Lunge420 13 Aug, 2020 @ 9:02pm 
ya im not sure why it did that but i had to use channel surfing to move on wich also killed my achievment since its a cheat
Train Conductor  [author] 13 Aug, 2020 @ 8:08am 
Really? This is weird, normally the campaign uses a seperate proto file and should not be affected by the changes I made. I will have a look into it, thanks for the report.
Smokey_Lunge420 12 Aug, 2020 @ 8:56pm 
not sure if you care to fix it or not but the Flying Dutchman replaced the ships on campain for the mission traveling threw erebus. i got to the point were u take the ship threw the pass and to the other side. however i couldnt load on to the ship and thus got trapped..
Train Conductor  [author] 26 Jul, 2020 @ 10:31pm 
I wont include such a feature myself, since modyfing population counts seriously messes with the AI.
But here is a guide on how to do it yourself:
1. Install Notepad++ on your PC
2. Go to C:/Programs(x86)/Steam/steamapps/common/Age of Mythology/mods/Great Game Overhaul for 2.8 v1.1/data
3. Open the proto2.8.xml file
4. Press Ctrl+R
5. Insert <populationcount>2</populationcount> in the "Find what" search bar.
6. Insert <populationcount>1</populationcount> in the "Replace with" search bar.
7. Press "Replace all" and now all units that normally cost 2 population units now cost 1 pop.
8. Repeat this with 3,4,5 and 20 and then ALL your units cost only 1 pop each.

You can also set all pop counts to 0, but as I said, it messes up the AI.

Before doing all this you should also save a copy of the unmodified proto file in a seperate folder.