Darkest Dungeon®

Darkest Dungeon®

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Gyll's Vanilla: Man-at-Arms
   
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Class Mods: Class Tweaks
File Size
Posted
411.546 KB
12 Jul, 2020 @ 5:16pm
1 Change Note ( view )

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Gyll's Vanilla: Man-at-Arms

In 1 collection by Gyll
Gyll's Vanilla
19 items
Description
Gyll’s Vanilla: Man-at-Arms reworks the Man-at-Arms by improving his weaker skills and creating a viable & dynamic backline build.

It's included in the Gyll's Vanilla: Heroes mod, but is now also available as a standalone mod for people who don't want to use all 15 non-DLC vanilla reworks.

Changelog
Click to view the full list of changes, including tooltips and design notes[dd-tooltips.com]

Other Reworks
Click to view the full collection

Localization
This mod is translated into the following languages:
Korean: thanks to Ruque and Nickel
Russian: thanks to Mad_bucket.png
All other non-English languages are playable but will have some English strings, please leave a comment if you're willing to translate another language.

Thanks
Thanks to Clair de Lune, Chogex, O’Nightmare!, and Sasiji for helping me with questions in the Moonlit Dungeon Discord.
Thanks to Nive, Kope, Shay, Rothag, and Tilted Hat for significant feedback and ideas
Thanks to Red Hook Studios for making such a great & moddable game!

Disclaimer
Gyll’s Vanilla: Leper is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
2 Comments
calvo 30 Apr @ 10:52am 
Love the new Command and Browbeat. This route of buffing useless skills without gutting the good ones is definitely the direction, in my opinion, your other mods could have gone with as well.
The Sorting Helmet 13 Jul, 2020 @ 11:30am 
The MaA is always an essential teammate in some of the more specialized set ups, I can appreciate a means of diversifying him to fit in some less niche set ups. I find the reduction of Crit to Rampart curious and the removal of making enemies receive a higher crit chance from his kit altogether. But I'mma give him a try either way.