Darkest Dungeon®

Darkest Dungeon®

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Gyll's Vanilla: Jester
   
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Class Mods: Class Tweaks
File Size
Posted
428.591 KB
12 Jul, 2020 @ 5:17pm
1 Change Note ( view )

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Gyll's Vanilla: Jester

In 1 collection by Gyll
Gyll's Vanilla
19 items
Description
Gyll’s Vanilla: Jester reworks the Jester by changing Finale from a fight-long buildup/payoff into something that you can rotate through and use multiple times per fight.

It's included in the Gyll's Vanilla: Heroes mod, but is now also available as a standalone mod for people who don't want to use all 15 non-DLC vanilla reworks.

Changelog
Click to view the full list of changes, including tooltips and design notes[dd-tooltips.com]

Other Reworks
Click to view the full collection

Localization
This mod is translated into the following languages:
Korean: thanks to Ruque and Nickel
Russian: thanks to Mad_bucket.png
All other non-English languages are playable but will have some English strings, please leave a comment if you're willing to translate another language.

Thanks
Thanks to Clair de Lune, Chogex, O’Nightmare!, and Sasiji for helping me with questions in the Moonlit Dungeon Discord.
Thanks to Nive, Kope, Shay, Rothag, and Tilted Hat for significant feedback and ideas
Thanks to Red Hook Studios for making such a great & moddable game!

Disclaimer
Gyll’s Vanilla: Jester is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
1 Comments
Dawnpromise 15 Mar, 2021 @ 4:58am 
The nerf on Inspiring Tune ironically makes it the worst stress heal in the game. Was there a reason you removed the stress reduction buff? As is you're better off crit-fishing with the Jester's offense moves if you're out to reduce stress.

Only thing it has going for it is single target focus, which is really only useful if you're trying to undo an affliction. If you're not going to restore the stress reduction may I suggest relaxing the position to let the Jester stress heal from more positions? As is it feels like I'm never using the Tune aside from the end battle 'let it bleed out' turns.