Darkest Dungeon®

Darkest Dungeon®

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Gyll's Vanilla: Houndmaster
   
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Class Mods: Class Tweaks
File Size
Posted
Updated
451.994 KB
12 Jul, 2020 @ 5:17pm
4 May, 2021 @ 9:36am
3 Change Notes ( view )

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Gyll's Vanilla: Houndmaster

In 1 collection by Gyll
Gyll's Vanilla
19 items
Description
Gyll’s Vanilla: Houndmaster reworks the Houndmaster into a two-action class. He begins combat in human form, with access to the 3 human skills: Blackjack, Target Whistle, and Guard Dog; and the shared skill: Lick Wounds. The 3 human skills do not end his turn but transform him into hound mode, where he gets access to his 3 hound skills: Hound’s Rush, Go Fetch, and Cry Havoc. Lick Wounds is available in both forms: it ends your turn in either form but provides a bonus effect in Human form.

It's included in the Gyll's Vanilla: Heroes mod, but is now also available as a standalone mod for people who don't want to use all 15 non-DLC vanilla reworks.

Changelog
Click to view the full list of changes, including tooltips and design notes[dd-tooltips.com]

Other Reworks
Click to view the full collection

Localization
This mod is translated into the following languages:
Korean: thanks to Ruque and Nickel
Russian: thanks to Mad_bucket.png
All other non-English languages are playable but will have some English strings, please leave a comment if you're willing to translate another language.

Thanks
Thanks to Clair de Lune, Chogex, O’Nightmare!, and Sasiji for helping me with questions in the Moonlit Dungeon Discord.
Thanks to Nive, Kope, Shay, Rothag, and Tilted Hat for significant feedback and ideas
Thanks to Red Hook Studios for making such a great & moddable game!

Disclaimer
Gyll’s Vanilla: Houndmaster is not an official Red Hook Studios product or product modification, and Red Hook Studios Inc. is not responsible in any way for changes or damages that may result from using the mod. Furthermore, “Darkest Dungeon” and the Darkest Dungeon logo are trademarks of Red Hook Studios Inc. All content in the game is Copyright Red Hook Studios Inc. All rights reserved.
6 Comments
NeonNobility 17 Jul, 2022 @ 8:16pm 
This is awesome, but the positioning makes your options pretty nonexistent. Guard Dog should be usable from 2 and Cry Havoc should be usable from 3. I'd never choose having a stun over having guard, and having to give up Go Fetch or Cry Havoc just hurts
15 Oct, 2021 @ 10:21pm 
Install this mod and no dog treats
What to do?
Kittah Khan 15 Jan, 2021 @ 3:53pm 
I'll second Seven.
Cry Havoc should probably be usable from 4-3-2
In addition to that, maybe add Back 1 to Blackjack.
Seven Samurott 26 Jul, 2020 @ 7:00am 
I would argue the clunkiness of his kit revolves around the fact that Mark based Classes are pretty inflexible with where you can place them. Other comps have heroes that can shift their positions easily which allow the more static members of their squads to get back to where they need to be to use their skills.
Seven Samurott 26 Jul, 2020 @ 6:54am 
Cry Havoc REALLY needs to be usable from multiple positions. Or he needs abilities that move him around party so he can get more out of his kit. You can't trim the fat and not take abilities that aren't going to be useful for the position you place him in. So he winds up less flexible than the vanilla version, especially if you are aiming to use him as the stress healer for Mark groups.
lePotat 13 Jul, 2020 @ 5:26pm 
Have you considered making Go Fetch move the HM forward 1? Would be a nice way to shuffle into stun positioning, maybe move back with lick wounds...
Anyways, this mod is nuts, I love the idea and seems pretty original, gonna download and try it out