RimWorld

RimWorld

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[SRTS Expanded] Planes and Bombs
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Mod, 1.4, 1.5, 1.6
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1.322 GB
13 jul, 2020 @ 1:45
16 jul @ 8:34
58 ändringsnotiser ( visa )

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[SRTS Expanded] Planes and Bombs

Beskrivning

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Updated for 1.6, JUST UPDATE TO THE NEW SRTS EXPANDED MOD:


****only works on 1.4, 1.5 and 1.6, ignore the 1.3,1.2 and 1.1 tags as Main SRTSa no longer support them.***

***make sure this mod is loaded after SRTS EXPANDED MOD***



****Will likely be adapted to Phil's Vehicle framework, but will take long and will be in a separated mod.***

This mod currently adds some aircraft to be usable with the SRTS Expanded.


REQUIRES:SRTS Expanded (continued) **loaded before**
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2938738526


REQUIRES: Harmony **loaded before CORE**(This mod it's needed by SRTS Expanded)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2009463077



*****Issues may appear with CE, Use at your risk, as this mod was not meant to be used with it******

Contents of version 1.7:

-New research tab with 32 new techs (WIP)
-Own build tab to reduce clutter on build menu.
-Adds 75 World war 1/2/Cold War era Aircrafts (More incoming including aircraft up to 2020 ).
-Adds 18 new bombs to be used on the planes with different explosion radious and weight. (crafted on Bomb Crafting table once early bombs is researched).
-New crafting table exclusive to craft bombs to reduce clutter in machining table.
-New take off and landing sounds for Planes/Helicopters including the stuka siren.
-Explosion Sounds and effects for some of the new bombs.

List of Planes & Helicopters on 1.7:
https://docs.google.com/document/d/1NWq38lQ0lBefotCmLzspna5BGP-MhPz-3TbKuk6T0QQ/edit?usp=sharing

Did a doc for text space saving.

List of bombs on and their weights 1.7: (Bombs up to 500lb have x10 produce recipes)
-40 lb General purpose bomb (18 kg ) - 2100 lb General purpose bomb (952 kg )
-120 lb General purpose bomb ( 54 kg ) - 3080 lb General purpose bomb (1397 kg )
-220 lb General purpose bomb (100 kg ) - 4000 lb General purpose bomb (1814 kg )
-350 lb General purpose bomb (158 kg ) - 8000 lb General purpose bomb (3628 kg )
-500 lb General purpose bomb ( 226 kg ) - 12000 lb General purpose bomb (5443 kg )
-1000 lb General purpose bomb (453 kg)
- 22000 lb General purpose bomb (9979 kg) -500 lb Napalm Bomb.(226 kg)
- 21 kt Nuclear Bomb (4479 kg) -B-28 Nuclear Bomb.(2054 kg)
-Smoke Screen Bomb (75kg) -Fire Extinguisher Bomb (158 kg)
-Electro Magnetic Pulse Bomb (125 kg )

Offensive Capabilities guide:

-To bomb local map just load any shell and the minimun crew needed on a bomber plane/helicopter and select bombardement mode (precise or carpet bombing) then select the area of bombing by selecting your settletment and then click on the start of the bombing run and move in the direction you want it then click again on the end, you will see the areas where the bombs will be dropped on the process.

-To bomb another settlement/map send a pawn to the target map (you need use other plane or caravan to) so you generate it's map then load any shell and the minimun crew needed on a bomber plane ,select bombardement mode and select the map/settlement, then just give them hell.


NOTE:
All aircraft parameters can be customized ingame using the already included SRTS mod settings menu.
also all plane info/crew needed/bombs it's displayed on it's description.

Known issues:
-Sometimes the bombing run aircraft model do not show or gets stuck on edge: this usually happens when you drop the bombs too close one to another on bombing runs or do carpet bombing with less than 4 bombs.
-The new bombs can be loaded into mortars, this is limited by SRTS Expanded coz all the bombs need to be "shells",
disable them on mortars for realism, you don't want to shoot a Fat Man with mortar do you?.
-The Maurice Farman F 50 (WW1) can only use the precise bombing, carpet bombing will fail to bomb due it needs the plane to be able to launch more than 1 bomb.
-GENETIC RIM: Loading an incubator into an aircraft can cause it to stop working correctly.
-Sometimes if the bombing run areas are too close, the bombing will fail
-Frontier's Development Shields: The aircrafts will not be able to land within the shield zone even if the shields are turned off. Temporarily reduce your shields to 1 radius to takeoff and land your aircraft.
-Nuclear bombs may spawn the "roof Collapse" issue.*Working on it*
-Sometimes pawns can survive the nuke and other bombs, somehow the game ignore some of them if there are lots of pawns.
-For whatever reason i don't undertand on rimpy the mod sill asks for old SRTS dont worry just load it after SRTS expanded and it will work.

Conflicts (as SRTS Expanded):
- Vanishing Ships: If you build an aircraft and it instantly vanished, then you have a conflict. The Dev console may tell you why or how, just move the mod above the HugsLib mod on load order, so it loads before it.
-"I3's Military Aircrafts" may have texture errors on F-16 as both mods use F16 as name for the textures :).
-Dalek Race gives some error on forming caravans.
-can cause issues with those mods: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2181354601 https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2112616844
-Using this mod and Combat Extended can cause crashes when using the biggest bombs, this mod is not meant to be used with CE.
-Using Performance Optimizer can cause the aircraft buttons to dissapear *found by Sam S. Shadowfall thanks*

Recommended Mods:
Rimefeller - to fuel those beasts (Now compatible with the auto-refill system, just pipe the planes to chemfuel tanks )
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1321849735

Do not use with this one:

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015331957


Vehicle Framework version of this mod here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3015331957

Aerocraft Framework version of this:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2974080320


Ludeon Forums Post:
https://ludeon.com/forums/index.php?topic=52594.0
Nexus mod:
https://www.nexusmods.com/rimworld/mods/398

Do not reupload, Do not use assets (planes & bombs) without permisson.( you can PM me or ask for it on the comment section, but, at least do it)



NOTE:
If you want to help, i need someone who can fix the roof collapse spam problem with the nukes.

PM me if you want to help :)

Support me on:
https://ko-fi.com/asierus24

Credits:

-NECEROS and the rest developers of SRTS Expanded, without them this mod was not possible.
-BM_Weskey for making the nuke script code.
-Asierus24 (me) for making the planes/bomb textures, nuclear mushroom effect and HTML code.
Populära diskussioner Visa alla (3)
45
24 mar @ 13:11
KLISTRAD: Bugs Report
Asierus24
43
9 sep, 2023 @ 9:40
KLISTRAD: Mod Suggestions
Asierus24
2
13 nov, 2022 @ 1:32
Dependency error
Godly
934 kommentarer
bunx2021 15 timmar sedan 
@Author👍

You can do more, if you rewrite your XML defs, but I can understand how that'd be tedious for 70+ planes.

peace ✌
Asierus24  [skapare] 15 timmar sedan 
@bunx2021 oh it seems it works now, reduced size :) thanks
Asierus24  [skapare] 16 timmar sedan 
@bunx2021 i think i tried that time ago and didnt work , will retry just in case it works now.
bunx2021 17 timmar sedan 
@Author, I'm sorry to be pain in your ass, but you can absolute reduce the size. The absolute simplest solution to just move your Texture folder from 1.6-1.4 to the central space will already cut your size to 1/3. That step takes 30 seconds, and the mod will run just fine.
Asierus24  [skapare] 17 timmar sedan 
@bunx2021 thats how the mod/game works, cant reduce more the size, the base tex bombing and flying textures are needed, you can remove the version folders you're not using manually if you want, nothing breaks.
bunx2021 18 timmar sedan 
I noticed the mod is almost 4gb, I was wondering what's up with that so I took a look through your Mod folder, and I found the same texture folder reused for each version (1.4, 1.5, 1.6) why not just create a central texture folder and draw from that?
You'd instantly cut the size by 2/3s, further more, I noticed a lot of your textures just duplicate for every type of action, having Base textures + Active texture + bombing textures + flying textures.
+ duplicate for each with a .dds file.

Any plans to take that in mind? since you could merge a lot of the textures into one, as they are virtually the same apart from resolution variation.
Kyiv1 12 jul @ 11:39 
thanks!!
そうなんだ桃山 12 jul @ 6:35 
ありがとう! thank you!
Asierus24  [skapare] 12 jul @ 3:41 
FOR Rimpy users: For whatever reason i don't undertand on rimpy the mod sill asks for old SRTS dont worry just load it after SRTS Expanded (continued) and it will work. :rfacepalm:
Asierus24  [skapare] 12 jul @ 3:21 
Updated for 1.6, report any issues