RimWorld

RimWorld

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SRTS Expanded (continued)
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
6.208 MB
25 Feb, 2023 @ 7:12am
15 Jun @ 2:45pm
7 Change Notes ( view )

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SRTS Expanded (continued)

Description
Original mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2878587061

New update!
Features:
  • Now things wont spit out when you landing not home map.
  • Accuracy makes impact for CE bombing now
Fixes:
  • Fixed option "Display All Items"
  • Fixed accuracy of bombing (e.g. for legendary radius has been change from 10 to 1, for poor from 3 to 6. Feedback welcome)
Description
CE compatible now! Can be used any mortar ammo (Check linked videos)

These are flying caravans, meant to load people and cargo and bring it somewhere else -- potentially a very long distance, and back again. These act like drop pods, but are not one use -- when you bring it back home you choose where to land and disembark.

Great for hauling cargo, trading with factions, assaulting points of interest on your world map, and so much more. Acts as both a caravan and a drop pod.

A few additional role-specific short range transport shuttles (or SRTS) so you really can fly across the whole world and back again. All ships require their own research project, and they're not cheap. All passengers heal, rest, and eat while on board all transport shuttles, but some shuttles are easier than others to rest in.

Conflicts
- Multiplayer mod: You will not be able to actually load anything into the ship. It won't work. Sorry.

Notes for CE
- If the bombing does not work, check allowed bombs in settings (or reset it to default, using the appropriate button in mod settings)
- Any mortar ammo can be used (i guess)
- Any mod, extends SRTS, should work fine, if that uses default mechanics

Github:
https://github.com/MaxDorob/SRTS-with-CE-compatibility
Popular Discussions View All (3)
4
30 Apr, 2024 @ 3:37pm
"Exception ticking ActiveDropPod" Error Persists
Caesar 🐌🐛
5
7 Mar, 2023 @ 10:54am
Rimefeller napalm shells issue
dogfood taste tester
1
12 Mar @ 1:26am
Автор, помоги (см внутри)
The sun is leaking
246 Comments
LarryLazerSkates 13 Jul @ 9:12pm 
I may be doing something wrong, but the "load instantly" dev mode button seems to be gone. Anyone have any ideas?
eeBs 12 Jul @ 9:51pm 
Having an issue where "Mass" is limiting "Caravan Mass" and the skip capped at 150kg which barely fits a pawn, and some food/meds, even with the stats adjusted in settings.

It's not letting me form the caravan with anything over the mass limit. Thinking something isn't working right.
masuhararin 11 Jul @ 1:34pm 
does srts retexture mod still work with this continuation?
Azerbaijan_Technology 1 Jul @ 7:14am 
Can the mod be patched to use royalty shuttle take off/alanding animation?
It is jarring to see the completely vertical take off.
Azerbaijan_Technology 1 Jul @ 7:11am 
1.6 AND CE compatbility? Goddamn amazing.
Шашлычник ;р  [author] 26 Jun @ 3:32pm 
It is possible, but unfortunatelly I have no enough time for it.
There's a popular mod for the colonists bar, that allows you to group your colonists. And that mod changes load dialag as well, so there will be shown your teams
Nicoman 26 Jun @ 5:39am 
The loading process is really good now. Great work. Just one question. Would it be possible to add loadout defaults for people and animals? I mean, for goods you have the tabs 'Pack Up' 'Goods' and 'Goods2'. Which load goods you can define. Is the same possible for people and animals? Something like 'Team 1', 'Team 2', 'Team 3'?
Nicoman 24 Jun @ 2:27pm 
Ah. Should have checked first. Many thanks.
Шашлычник ;р  [author] 24 Jun @ 8:51am 
There is a GitHub link in mod description
Nicoman 24 Jun @ 1:44am 
Good work on picking up the work on this nice mod! Just a question. Would you mind sharing the assembly source code?