Left 4 Dead 2

Left 4 Dead 2

58 ratings
(CSS AWP Script) AWM script {remake}
   
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Game Content: Weapons, Scripts
File Size
Posted
4.656 KB
13 Jul, 2020 @ 5:54am
1 Change Note ( view )

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(CSS AWP Script) AWM script {remake}

In 1 collection by SP3CTR4
Balance Weapon Script
86 items
Description
Change CSS AWP default status into AWM status. Mate, ya ain't gonna playin' this time if ya using this sniper rifle.

-.Deals massive damage (350 default 115)
-.Recoil increased a bit since this sniper using .338Lapua magnum
-.Amazing accuracy (deadly accurate if you put laser sight on it)
-.Very long range (10000 default 8192)
-.Real life ammo (10 default 20)
-.Amazing penetration
-.Support L4D1 survivors hand
-.Righthandbuild is on, so left handed bug is fixed

Sorry m8, not accepting any request.
4 Comments
BECKBRU 2 Feb, 2022 @ 11:06pm 
man it could be 1 bullet with 2500 damage with 10 reserve for the 50 cal point sniper skin
SP3CTR4  [author] 5 Oct, 2020 @ 8:57pm 
I think that's L96 variant that using 7.62X51mm NATO. AWM can use .308 Winchester magnum (still 7.62 family).
[TC] Toaster Oven 5 Oct, 2020 @ 5:18pm 
Great mod, but the CSS sniper in question is already chambered in .338 Lapua Magnum, so it is the AWM variant already. Just hop in CSS and the in-game stats will confirm this. The CS:GO variant, however, is the famous law enforcement version---the AWP chambered in the "weaker" 7.62×51mm NATO. L4D2 gets its weapons from CSS, so we have a "cannon" damage value for 7000 J of muzzle energy, which is 115 damage. I'm making a "head-cannon/realistic/semi-balanced" Barrett AMR that deals 334 damage per shot, based on muzzle energy conversions. Anyways, nice script.
Genghis Penghis 20 Sep, 2020 @ 12:04am 
This is a great mod. Makes the AWP much better without making it too OP.