Garry's Mod

Garry's Mod

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DOOM Eternal Slayer [Zombie (Ragdoll)]
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Fun, Movie, Realism
File Size
Posted
Updated
71.886 MB
14 Jul, 2020 @ 3:09am
1 May @ 5:04pm
7 Change Notes ( view )

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DOOM Eternal Slayer [Zombie (Ragdoll)]

In 1 collection by Stefano (BackToGetCommissions)
DOOM Eternal Stuff
83 items
Description
Another port from the "RipAndTear" game.

Here you go the Zombie version of the Slayer.

The features of this model are the same of the previous outfits ported, but here you go the list of what the model has anyway:
*bones;
*original rigging (the one exported from the game);
*bodygroups;
*HD textures;
*animations (both custom and default ones, just that the custom ones are over 225 ones);
* skins (to turn on the remained lights)
*flexes made by me (or at least the ones that I was able to do);
*eyeposing made by me (a "fake" one made of 4 flexes with 2 extra ones);
*own physic.


Let me know if there are problems.
Hope you like it.

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If you like the content on my workshop and you want support what I'm doing, use the following link: [www.paypal.com] (I also accept Steam Gift Cards) .
Do you want to commission me something? Feel free to message me on Steam, and check also the "Commissions Sheet" for more infos .
I can promise you'll have the model (or map) in less than 1 day or 2 (unless "real life" gets in the way).
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14 Comments
Speed Racer 16 Jun, 2021 @ 11:12pm 
This is what actually happens when you have Extra Life.
Centuari 24 Oct, 2020 @ 9:02am 
i had a stroke reading g a r b a g e c o m p u t e r ' s comment
paw1999 13 Aug, 2020 @ 12:50am 
What's with you people copying my Comment?
Пожилой Солдиер 27 Jul, 2020 @ 4:04am 
thanks for zombie slayer!
berzerkin 20 Jul, 2020 @ 12:57pm 
inroci. dmmgy beacammm e t eh vrey tinhg eh '''s nbor an d trinaded ot dstreoy
λ LIFE IS PAIN! λ 19 Jul, 2020 @ 5:05pm 
Ironic. Doomguy became the very thing he's born and trained to destroy.
paw1999 16 Jul, 2020 @ 5:05pm 
Ironic. Doomguy became the very thing he's born and trained to destroy.
Your grandfather 16 Jul, 2020 @ 9:58am 
thank you so much man!
Stefano (BackToGetCommissions)  [author] 16 Jul, 2020 @ 12:42am 
You must use gimp to do that. You have to decompile the normal texture, reverse the green channel, re-compile the normal and you're done. After that, save the normal map and replace the old one with the new one that you just made
Your grandfather 15 Jul, 2020 @ 7:54pm 
hey man, sorry i'm annoying you, but how did you manage to reverse bumpmaps in the eternal models? on My side, details like veins or spikes or brain wrinkles on the earlier demon rips are reversed inward and i'm trying to fix it using vtfedit on my own, but i just can't do it. can you help? i don't want to make you have to go through the trouble of analyzing every single model for mistakes