XCOM 2
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[WOTC] Resident Evil 6: Chris Redfield BSAA (Edonia)
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31.715 MB
15 Jul, 2020 @ 3:40am
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[WOTC] Resident Evil 6: Chris Redfield BSAA (Edonia)

Description
DISCLAIMER: This mod adds a custom head - you must have X2WOTCCommunityHighlander installed when using Mods with custom heads!

Quote:
"More and more I find myself wondering if it's all worth fighting for... For a future without fear Advent? Yeah: it's worth it."

Meet Chris Redfield.

Chris is one of the leading members of the Bioterrororism Security Assessment Alliance, B.S.A.A., with a strong sense of moral justice. He won't sit idly by while the tyrannical Advent Government further pursues Bio-Organic Weapons. He contacts Bradford, an old buddy of his, and decides to join forces with XCom to get things done. No alien, advent burger, or boulder will get in his way!

Features:
  • Default Chris BSAA Edonia gear -- Male Only -- you may find these under names like "BSAA Chris Torso (RE6)"

  • Chris Head + Hair, featuring (mostly) correct facial weights! Now, he can scowl as he misses that 95% chance-to-hit shot! (Please note that some of the weighting around the eyelids can be faulty - may be fixed at a later date!)

  • Tintable Chris BSAA Edonia gear--featuring color options for the shirt and pants. (Shirt = Primary Armor Color, Pants = Secondary Armor Color). Chris understands the importance of military fashion cohesion. Plus he misses those sweet 'safari' colors from Africa. You may find these under names like "BSAA Chris Torso Tinted (RE6)"

  • Allow your soldiers to vent their frustrations by punching a cartoonishly round Boulder in the Photobooth Mode!

Check out my other Mod(s):
Resident Evil 3: Remake Jill Valentine S.T.A.R.S.

Resident Evil 6 BSAA Soldiers (Edonia)

Resident Evil 5: Jill Valentine BSAA

Resident Evil 5: Sheva Alomar BSAA

Resident Evil 5: Albert Wesker (Midnight)

Resident Evil 5: Albert Wesker (STARS)



Want to Support Me?
If you are feeling generous, you can support me with small donations on my paypal. [paypal.me] It is appreciated, but by no means necessary!


WHAT'S NEXT?
There are hints in this Mod's screenshots. :)

Credits & Special Thanks:

ALL CONTENT BELONGS TO THEIR ORIGINAL AUTHOR(S)/OWNER(S). ALL RIGHTS RESERVED.

Capcom for developing and publishing Resident Evil 6 and all its assets, including Chris - in all his boulder-punching glory.

Adngel's rendering[www.deviantart.com] of Chris Redfield!

Snakeyboy's Resident Evil 3 Font[www.deviantart.com], which is featured as part of the Mod Preview picture! Please show him your support - it's incredible!

Extra special thanks to the XCom 2 Mods subreddit & Discord - for answering silly questions, and inspiring me to do better!
26 Comments
Spykitty358 28 Mar, 2022 @ 12:35pm 
Chris is one of my favourite video game character's of all time so this mod has always been a must grab. But i do love the reference chatter that goes along with your Nemesis mod. I hadn't realised it triggered on Chris as well until i thought about it and tried it. I was using the RE Remake/RE5 Chris mod originally because RE5 Chris design was always my favourite, however that mod doesn't have the reference and also lacks facial animations. But with the face animations and the easter egg dialogue with the Nemesis mod This version became my main mod for Chris Redfield. But it would be neat to see an RE5 Chris later down the line to go with RE5 Sheva and Jill.
skeletundra 7 Feb, 2021 @ 2:28pm 
now i can yell at leon to fuck my sister in a different game series too
NerevarRising97  [author] 9 Oct, 2020 @ 5:03am 
Someone else already made one - you can find his voice pack here, actually! https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=628789644
Cakes 9 Oct, 2020 @ 12:56am 
I highly recommend this mod. The face and body textures match the RE6 model almost 100%. Now the only thing missing is a Chris voice pack...? :papyrus:
NerevarRising97  [author] 8 Sep, 2020 @ 7:30pm 
yep, you may want to also comment out the equivalent line in Localization under XComGame.int as well with a ;
Latis 8 Sep, 2020 @ 7:26pm 
tx,just adding the ;
NerevarRising97  [author] 8 Sep, 2020 @ 6:40pm 
At the bottom of the XComContent.ini config for this mod, comment out the photobooth pose.
like this ";+m_arrAnimationPoses=(AnimationName="boulderPunch_ANIM",AnimationOffset=.25,AnimType=ePAFT_None)"
Latis 8 Sep, 2020 @ 6:32pm 
there's a way to disable the big rock pose?
NerevarRising97  [author] 29 Jul, 2020 @ 3:23pm 
I've triple checked everything in XComContent.ini and everything in the upk, there should be no references to that upk name. I sent a steam friend request though if you'd be willing to discuss it further & help me troubleshoot. :)
ZeuS 29 Jul, 2020 @ 2:47pm 
@NerevarRising97: .....\steamapps\workshop\content\268500\2166802178\Content
The 1st file in there should be renamed to "RE_Chris_Edonia.upk", otherwise it is incorrectly referenced in your XComContent.ini and a bunch of file not found errors are littering the launch log file.