Space Engineers

Space Engineers

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Earthlike animals
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Type: Mod
Mod category: NPC
Tags: NoScripts
File Size
Posted
Updated
61.210 MB
18 Jul, 2020 @ 12:04pm
20 Nov, 2021 @ 12:19pm
15 Change Notes ( view )

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Earthlike animals

Description




This mod Spawns Medieval Engineers deer, horse, sheep & cow NPC's

requires spiders & wolves to be enabled.

for MES Creature Spawner use this mod instead MES EarthLike Animals




These Bots only provide components as loot unless using daily needs

Compatible with daily needs food drops


Other NPC mods

Alien Animals
Martian Monster


Suit mods

More engineer characters
Star wars characters



  • Please do not reupload the work, send me a message if you need something.

  • This is still in progress please look out for updates/changes.

  • Feel free to suggest enhancements/issues in the comments.

  • If you like my mods and want to say thanks feel free to contribute here [paypal.me]

Acknowledgments

A lot of people were involved in the original version of this mod

Keen Software house for the deer and animal behaviour

SkallaBjorn for the Daily needs connection and work on the past mod

Gopher for the old mod that I enjoyed so much I had to make a new one.

And anyone else I might have forgotten thank you!

Additional animal models from Pack3d[p3dm.ru]


246 Comments
Chipstix213  [author] 19 Nov, 2024 @ 12:43pm 
Yes, see you've already gone and made your mod your seeking permission to upload it.

I used to have a version for scarce resources and other mod where I included the altered SBC myself.

The suppression of vanilla encounters is not finite there are configuration and settings that will allow it. I would suggest seeking advice on the mes discord.
Xenon 19 Nov, 2024 @ 11:55am 
Thanks for your reply.
MES will disable vanilla encounters though. So that's not an option.
I don't get what you mean by maintaining multiple versions.
Creating an offline mod the way I imagined worked. But that way I can't run it on my rental server.
Chipstix213  [author] 19 Nov, 2024 @ 10:47am 
Xenon, no reuploads. I used to maintain multiple versions because of resources being in th same file. I recommend using the MES version as it doesn't touch the planet generator SBC
Xenon 19 Nov, 2024 @ 9:15am 
hey there,

I'm trying to get this running with Resource Mods enabled.

I dont't know much about modding, but it seems the Problem is the PlanetGeneratorDefinitions.sbc, which controls both animal spawning on planets as well as ore distribution?
So if I added your mod's data into my resource mod files and copied your spawning settings into my PlanetGeneratorDefinitions, would that work?
Since I wanted to use this on my server, I'd need to upload that merged mods. Would that be ok with you anyways?
Idiot With A Gun 13 Nov, 2024 @ 9:38pm 
have you guys ever seen that one video where the plane hits a deer one frame and the next there is just no more deer?

spaceship
Chipstix213  [author] 12 Nov, 2024 @ 11:15pm 
Only the mes ones can spawn on other planets
JWickScari 12 Nov, 2024 @ 2:49pm 
Do the animals and aliens from your two different mods only spawn on the earthlike and alien planets or can they spawn on modded planets too?
Chipstix213  [author] 27 Oct, 2024 @ 8:30am 
Mod probably wasn't loaded properly glad you got it working 👍
G.L.a.D.O.S. 27 Oct, 2024 @ 7:04am 
We figured it out it was something going on we been using it ona server and it crashed and it seems that SOMEHOW fixed the issue XD