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RimWorld

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A RimWorld of Magic - Azarinth Healer Class
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Mod, 1.1, 1.2, 1.3
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20 Jul, 2020 @ 4:20pm
12 Aug, 2021 @ 12:33pm
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A RimWorld of Magic - Azarinth Healer Class

Description
The Azarinth Healer is not exactly what the name might portray. A close quarters fighter that chooses an unarmed style of combat to both heal and destroy. Enhanced by an ancient technique of magic their bodies become resistant to even the strongest of attacks and heal at a rapid pace.

(source: https://www.royalroad.com/fiction/16946/azarinth-healer )
(source: https://azarinth-healer.fandom.com/wiki/Azarinth_Healer )

Based on the Azarinth Healer class of the main character from the litrpg webnovel linked above. Essentially a mix of monk/priest that can blink.

The hediff (since I can only pick one with the xml editing) is meant to represent a combination of the Azarinth Healer passives. It progresses over three stages (like the skills in the webnovel), granting larger bonuses to movement, melee combat, and resistance.

The webnovel's pretty great (one of my favorites), if you're looking for something new to read.

Abilities: I included the wayfarer and wanderer trees, because in the Azarinth webnovel general skills are all trainable, and the wayfarer and wander trees kinda make that happen.

The other abilities were chosen to be as close to the webnovel as possible; the only things that don't quite fit, are that purify and advanced heal aren't melee range, and bestow might is castable on more than just the caster. Shadowstrike is fits pretty well; blink in critical hit blink out happens all the time in the webnovel. I didn't want to give the class chi, so tigerstrike only functions in its passive form, which is still pretty good; that gives bonuses to unarmed attacks.

The hediff is meant to combine the Fighting and body passives from the webnovel.

I replaced tiger strike because it wasn't triggering, and added in Nightshade, because if you squint your eyes real hard and really work that imagine-er, then it fits for the webnovel's Absolute Destruction ability, especially if you stick to unarmed attacks.

It's meant to be a bit OP, like the MC in the webnovel.

Uses Torann's new A RimWorld of Magic - Custom Class Editor Add-on.
23 Comments
Krazyfan1 10 Apr @ 1:01am 
any chance for a new version?
thaipuff288 5 Mar, 2023 @ 8:48pm 
1.4 plz
Renix 25 Nov, 2022 @ 4:49pm 
Also, I used to be able to add the classes via traits after the game has started with these classes, (I can with Kure's and within 1 day the actual skills appear in the pawns menu) but I remember trying that with these, and they wouldn't appear if the pawn didn't naturally start with them, and I couldn't remove them and add different ones using character editor or other trait removers as skills wouldn't show up at times, I still have that problem with one or two of the base mod's classes and the expansion though. So it might just be a base mod problem.
Renix 25 Nov, 2022 @ 4:47pm 
The dread necromancer was definitely one of them if thats one of yours, perhaps the psionic lich too.
Renix 25 Nov, 2022 @ 4:46pm 
I remember I used one of them and there were some errors for PAWN_NAME descriptions, where the pawn name should appear, but I forget exactly where.
Netzach Sloth  [author] 24 Nov, 2022 @ 5:51pm 
I'll probably update it soon, but you're good to go on this one. It should work fine, just ignore the incorrect version error.
KyoBo_ 24 Nov, 2022 @ 4:21pm 
If this mod gets added to 1.4 could someone let me know this is a must have for when i play now tbh.
Renix 8 Nov, 2022 @ 9:33pm 
Still hoping for 1.4 of all of the class mods.
Kei 3 Nov, 2022 @ 12:13pm 
oh hey! your class mods were pretty great, so I'll just drop a Thank you here. If you could get around to update to 1.4, that'd be awesome. Take care!
Sgt.Schnitzel 1 Oct, 2022 @ 2:43am 
reading it for the fourth time now on chapter 302 currently (thanks for introducing me to this masterwork)