Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

65 ratings
New World Empires - Swords of the Prophets
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
4.770 GB
21 Jul, 2020 @ 3:11am
9 Jun @ 4:22pm
491 Change Notes ( view )

Subscribe to download
New World Empires - Swords of the Prophets

Description
(7.8.2020)
FOR DHANISHTHA: Happy 30th!

WANNA SEE MORE OF OUR MODS? visit our page on Patreon[www.patreon.com].
Need a non-Steam Workshop version? visit https://www.patreon.com/posts/8003698 (this is the official downloads page)
LIKE THIS MOD? visit https://www.patreon.com/posts/help-us-11689318

DISCLAIMER:
(1) All publicly accessible assets in this mod are the sole copyright of the creator of this mod.
(2) This mod shall NOT be freely used in mod compilations, or its assets altered or redistributed by none other than Beelim Solutions or Valve Corporation -- unless permission to do so has been expressly granted by any of these parties.
(3) Distribution of this mod outside of Steam Workshop shall be held to be a copyright violation, and will be dealt with accordingly.


DO NOT DOWNLOAD THIS MOD EXCEPT FROM steamhost.cn/steamcommunity_com, beelimsolutions.wixsite.com OR patreon.com !

Originally designated way back in 2005 as a "Rise of Islam" submod for the Rise of Kings[www.patreon.com] family of mods, New World Empires: SWORDS OF THE PROPHETS is a prequel chapter to Rise of Kings: Chronicles, and the first installment of the New World Empires series of mods. But whereas Chronicles concentrates on the six centuries following the rise of the Capetian Dynasty in France and the fall of the Tang in China, Swords of the Prophets this time has a single start date - 666 CE, and functions as a prologue - albeit much belated - to the 10th century world of Chronicles itself.

FEATURES

While the Rise of Kings series concentrates mainly on booming and expanding (the historically accurate long run scenario), New World Empires instead is built around rushing. Unlike Rise of Kings where you must first research new techs in order to open up all military options, here the barracks and the hovels are immediately ready. However, as this mod covers only a short span of time - 200 years - in a pre-industrial, proto-Anthropocene world, cities are understandably costlier, but buildings cheaper.

- 24 completed factions featuring different playstyles - from the melee-heavy Norse and Tibetans, to the more mobile Turks and Arabs (Saracens don't exist).
- More custom units, with many new models and animations.
- A more variegated and complex mercenary management system. The Outpost isn't the only player in town.
- Aggressive gameplay. Barracks and Hovels can be built right away without the need for "teching up".
- Morale and information warfare. The LOS of most buildings and mercenaries is drastically reduced, making spies more useful. Professional units have higher LOS, while levies are almost deprived of them.
- Sudden Death! Because of the shorter timespan, buildings are cheaper, but cities have been drastically increased in cost and build time. Choose your settlement sites with care!
- A full set of medieval wonders to flesh out the Early Middle Ages.

For more info, feel free to visit out official wiki, now based with newworldempires.fandom.com/Swords_of_the_Prophets
Popular Discussions View All (2)
0
28 Mar @ 7:09am
PINNED: Other projects you might be interested in:
Robur Velvetclaw
0
6 May, 2021 @ 6:21pm
PINNED: FAQs
Robur Velvetclaw
34 Comments
Robur Velvetclaw  [author] 29 Jul, 2023 @ 7:17am 
@98392316: 这个Mod只能在 <QUICK BATTLE> 游戏中使用 - 这个网页有关于如何使用这个模组和其他<STEAM WORKSHOP> 的 MOD指南: https://www.patreon.com/posts/86069460 ...... 不幸的是它是英文的,没有华语版本 -_- 也许我应该翻译这个并将其发布到 MODDB . -_-;
983020316 29 Jul, 2023 @ 6:10am 
就是说订阅了这个,不能玩么?想玩这个要怎么处理呀?
Robur Velvetclaw  [author] 29 Jul, 2023 @ 5:46am 
@98392316:
对不起, 这个 MOD 还没有内部华语翻译文本。
当你开始一个新游戏时,你需要寻找它的英文标题,NEW WORLD EMPIRES - SWORDS OF THE PROPHETS。

看来我必须添加一个华语列表来解释 MOD 的新文明是什么。
983020316 29 Jul, 2023 @ 5:17am 
这个mod要怎么用呀?我这订阅了,进游戏没看到呀。。。。
Robur Velvetclaw  [author] 24 Aug, 2022 @ 8:55am 
So, over the past week:
- 3 MBs of compromised animation data was identified and rectified.
- Missing ammo particle code for Byzantine units has been patched in.

These are some of the sources of CTD in this mod (as far as I know) and other mods using the same animation suites have been patched accordingly.
Robur Velvetclaw  [author] 6 Aug, 2022 @ 11:28pm 
Thanks, I will be looking into this tonight.
Sculli 6 Aug, 2022 @ 10:55pm 
srry i put bantu 2 times in it :P
Sculli 6 Aug, 2022 @ 10:43pm 
right, i use (amereica aztecs bantu german buntu nubians) but did not use this mod for hours and ony happends on start up one or 3 times
Robur Velvetclaw  [author] 6 Aug, 2022 @ 6:15pm 
No, it's this mod that is causing it unless you are using injection mods that affect your core files.
Sculli 6 Aug, 2022 @ 8:15am 
@Robur Velvetclaw i have see it in the game right now if i see a bug i will call it out got 2 crashes before but i think it was because i use to mutch mods on