Tabletop Simulator

Tabletop Simulator

63 ratings
One Night Ultimate Werewolf [Scripted Night & Audio]
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Type: Game
Game Category: Party Games
Complexity: Low Complexity
Number of Players: 10+
Play Time: 10 minutes
File Size
Posted
Updated
643.540 KB
24 Jul, 2020 @ 8:56pm
5 Nov, 2022 @ 11:46am
29 Change Notes ( view )

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One Night Ultimate Werewolf [Scripted Night & Audio]

Description
https://steamhost.cn/app/610708/Tabletop_Simulator__One_Night_Ultimate_Werewolf/


Credits
This is an unofficial fan-made mod. If you enjoy the game, please consider supporting Bezier games.[beziergames.com] This mod is built on the back of Thomassaurus's One Night Ultimate Werewolf. Some code shamelessly stolen from: Ugleh, Hi Suicidal, I'm Dad, Sionar, Ramun Flame

This mod consists of all roles from the following games/bonus packs

Other Neat features
  • EZ Game Setup:
  • Bring roles and tokens into the center with a click of a button
  • Change the amount of time given to every role during the night after the narrator finishes speaking
  • Change the amount of time before players votes are locked in during the day
  • You can make claims in additon to the tokens from other mods
  • Game draws lines between players and who they voted for
  • Game broadcasts (game chat) who dies, and what their role was
  • Game automatically blindfolds and unblindfolds players. Once a host or admin starts the game, there is no need for a player to adjust their blindfold

Possible Future Development
  • Finish scripting Alien and Ripple effects
  • Expert Mode for groups that know what each role does

Special Thanks
Special thanks to everyone who dropped by my games as I tested (and continue to test) my spaghetti code.
-Blinky The Red Ghost
Popular Discussions View All (1)
1
12 Mar, 2021 @ 5:17pm
Change
MojoJack
72 Comments
Blinky  [author] 19 Oct, 2024 @ 9:47pm 
@Namsajang Go for it!
남사장 19 Oct, 2024 @ 10:53am 
Hello! Blinky!!
I would like to translate this mod into Korean so that Korean users can enjoy it. Is that okay?
Fon 3 Mar, 2024 @ 12:16pm 
giving problems
Amuzet 2 Apr, 2023 @ 1:08pm 
@Venn make sure that once the roles are dealt and before everyone becomes blindfolded, to have the center cards in their spaces as cards and NOT a deck.

The script will then check all cards in play and list them all, including the ones in the center. There is only a problem if the cards in the center are not being shown in the list, and therfore people will know those roles were not given to players
venn177 14 Mar, 2023 @ 8:44pm 
Am I missing something, or is there an issue where, at night, it shows exactly what roles are going in order so everyone already knows which roles are in play?
Blinky  [author] 14 Oct, 2022 @ 10:24pm 
I'll check it out. I dont think I've touched that part of the code in ages, but who knows.. its all held together with duct tape
Pluu 14 Oct, 2022 @ 10:07pm 
Hey there! As a troublemaker, whenever I click a color on the UI it seems to bug out, disappear, and nothing happens. Am I doing something wrong or is this a bug?
Naravexx 28 Jul, 2022 @ 8:43pm 
I'd be happy with just the token itself, thank you! Although I've played around with the script a bit and I guess I would either just tell the player that pulled SoS to blindfold themselves, like how Mask of Muting tells them to not chat even though it isn't physically enforced. This way people get the notification that the player is blindfolded, and they can blindfold themself anytime to bluff too, but everyone gets notified if they take it off. I guess the harder method would be to have the script enforce the blindfold (even through the voting, if possible), but delay the message about the blindfolding a random amount of time between something like 1 and 10 seconds so anyone could convincingly blindfold themselves at the start of the day and bluff it. If that's scriptable, I'm not the expert. As for voting I would just remove the names and colors from the buttons but keep the order. I guess that's the closest you could get to real life without coding something massive just for this.
Blinky  [author] 20 Jul, 2022 @ 8:58pm 
Hello Naravexx, thanks for the comment.
When I was working on this mod I took Shroud of Shame (SoS) out because I wasn't sure how to implement it well. Instead of a "player turning around", players could be forced to be blindfolded by the script but if the script acts too predictably it will be difficult to bluff having pulled SoS rather than something else. Additionally, I didn't know how at all to implement the "You may not turn around when voting, but you may (try to) point at any player (the other players will determine who you pointed at)" in the mod. I considered having the SoS'd player have an unreliable vote, i.e. xx% it voted for the player they wanted, the rest of the time it voted for the player to the left or right of their intention. If your ask is to just get an SoS token into the mod, that should be easy enough to add.
Naravexx 20 Jul, 2022 @ 3:59pm 
Hello! I'm not really into scripted games, but I have to say this is the best mod for the sheer inclusivness of all the one night games alone. Just one thing: Could we get the Shroud of Shame included among the artifacts too? Seems like it really is the only thing missing. But it's a great mod nevertheless!