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Would say the floors became abit repetitive, as three of them consisted of long patrols with small rooms attached. Each of them slightly different, sure, but it would've been nice to get a different pacing for each floor to add more variety. Also don't be afraid to use windows so that the enemies can be a larger threat to you.
I loved every piece of it!
Level Design:
-Matches Pace -Has enough space for you and the enemy -Attention to detail noted -4 Floors that transition well -Impressive usage of sprites and triggers
Enemy Placement:
-Great balance of Melee/Gunners/Fat/Dogs -Well placed in certain areas *Shotgunners sometimes put in very open spaces (Entrance or large windows) however, that's not a problem for me
Cover Art:
-9.5/10, minus 0.5 for the name of the level, you know, just Fear but that's just me nitpicking so don't worry. :)
Please, do continue making more!