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Shrine Cost Fix
   
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848.000 B
25 Jul, 2020 @ 11:22am
10 Aug, 2020 @ 5:01pm
2 Change Notes ( view )

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Shrine Cost Fix

Description
Makes shrines reduce in cost when broken like every other structure. This is balanced by making shrines invincible when they are on cooldown to prevent abuse.

A few notes:
1) The shrine can always be broken with an obliterator. Not sure what I can do about that, but that is a late game item anyway.
2) This CAN be used in existing worlds, but this will not retroactively reduce the cost based on shrines broken before this mod is installed.

If you have any issues then please report them in the comments.

Help requested:
- If anyone knows how to count the number of structures in the world rather than those that are currently loaded, please let me know. This would allow me to fix issue #2 above.
- If anyone knows how to prevent an obliterator from destroying an object please let me know as well.
5 Comments
pauliina 2 Apr, 2022 @ 5:25pm 
can you make one for the quarry?
Cookies 25 Dec, 2020 @ 8:34pm 
nOiCE but i have to reload the game to set the counter back to zero so the construct price resets, idk if this is note #2 but i thought might as well add it
Tinker Nerd 1 Dec, 2020 @ 8:31am 
I'm looking for something like this, but for Mining Rods. Could you throw something together, or do you know of a mode that does it?
FireDogy 16 Sep, 2020 @ 3:14am 
Would it be possible for you to upload a copy without the invincibility for those of us who wanna cheese it? <3
omikron_de 5 Aug, 2020 @ 8:28am 
very cool