Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Thank you for playing!
1. Please step from A to I in alphabetical order.
The position of the room and the position of the panel are the same.
The position of the impassable door and the position of the fence in this room also match.
2. There is no hints. It's completely a matter of luck. Omikuji.
Still got 2 questions:
1,In room I, is there some hint about the correct sequence of stepping the panel? I totally tried every unlit one to remember the sequence and spent a lot of unnecessary time clearing this room
2,In last room, also is there any hint about using which key card to win the game? I also choose by random.
Thank you for playing and your advice.
It was difficult to adjust the difficulty level of that room.
With just a few changes, it became even more difficult, and it became so easy that it couldn't be called a puzzle.
My map is always hard, but this time the main maze is easier than usual, so I made that room that way.
Thanks
Thank you for playing!
I made a lot of knowledge about random when I made the previous work "Orange", and I knew how to make this, so I tried it.
That's something that happens when it's random!
Thanks