Barotrauma

Barotrauma

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Europa Clock (outdated)
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25 Jul, 2020 @ 1:59pm
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Europa Clock (outdated)

Description
Updated version: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2419291326

Keeps track of time passed on the sub for those who want to know. Time is saved across missions in campaign and can be sped up while docked at a station.

Docking port state into the input of the top Signal check if you want it to move faster/slower when docked. (Requires the docking port only be used for stations)
7 Comments
Crusade  [author] 8 Mar, 2021 @ 8:21pm 
Just posted an updated version, linked in the description of this. Uses the new concat component to reduce total items and follows calendar minus leap year cause it doesn't show years. Any more questions post them on that page and I'll take a look.
Wildly Unprepared 8 Mar, 2021 @ 9:29am 
Yeah, i was looking around Working Joe's clock Mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2404832132

And I was trying to see if I could build an actual Calander. Which would calculate the days going by, with each month having a different amount of days. I figured out to assign the 12 months of the Year with Joe's Clock Mod, but trying to have the day counter be different for each month seems tricky.

But thanks for the help.
Crusade  [author] 4 Mar, 2021 @ 3:56pm 
Yea it can, I'll try an update it soon especially since I believe they've added a concat function to make it smaller. Otherwise WorkingJoe on the workshop has a newer clock that might work for that. (I haven't played baro in a while so I'm not entirely sure how his works).
Wildly Unprepared 4 Mar, 2021 @ 12:22am 
Do you think this could be modified to calculate days, Months, and Years. Would be pretty cool for a long term campaign. I would make it myself, but I haven't fully understood this system yet.
Nobark 16 Sep, 2020 @ 11:41am 
Heya Crusade thanks for your awesome clock! but I think I may have ran into an issue. and I don't know if your post below is the solution but basically I have a sub with a lot of community systems on it the 'Glacionaut' it's on the workshop I had to remove your clock from it because there was a bug where the sub just stopped working as if the server was lagging (Ballast was full, and we we're not sinking) We had been playing a long time when it happened, like 60+ mins my Engineer spotted the clock roll over right before the issue. I did a little trouble shooting while we where having the issue and got the sub to the bottom by flooding her on purpose. now I can't tell if this is a too many components issue or something else. I've got your Clock on my other vessels such as the 'Cubozoa' and have ran it longer then 60 mins without issue. that's the only reason I ask.
Crusade  [author] 6 Aug, 2020 @ 1:09am 
Issue solved over on the undertow discord but for anyone else who wants it the greater than component directly to the right of the "When it rolls over" memory component sends out a 1 every time the clock resets.
Teivel 6 Aug, 2020 @ 12:46am 
Hey, I love the idea of your clock. I'm trying to design a clock where it only goes up to ten minutes and at that point, rolls back over and closes/opens doors at the same time. Would you be able to help with the creation of such an assembly?

Thanks in advance!